bevy/examples/input/gamepad_input_events.rs
Mark Schmale 1ba7429371 Doc/module style doc blocks for examples (#4438)
# Objective

Provide a starting point for #3951, or a partial solution. 
Providing a few comment blocks to discuss, and hopefully find better one in the process. 

## Solution

Since I am pretty new to pretty much anything in this context, I figured I'd just start with a draft for some file level doc blocks. For some of them I found more relevant details (or at least things I considered interessting), for some others there is less. 

## Changelog

- Moved some existing comments from main() functions in the 2d examples to the file header level
- Wrote some more comment blocks for most other 2d examples

TODO: 
- [x] 2d/sprite_sheet, wasnt able to come up with something good yet 
- [x] all other example groups...


Also: Please let me know if the commit style is okay, or to verbose. I could certainly squash these things, or add more details if needed. 
I also hope its okay to raise this PR this early, with just a few files changed. Took me long enough and I dont wanted to let it go to waste because I lost motivation to do the whole thing. Additionally I am somewhat uncertain over the style and contents of the commets. So let me know what you thing please.
2022-05-16 13:53:20 +00:00

38 lines
1.1 KiB
Rust

//! Iterates and prints gamepad input and connection events.
use bevy::{
input::gamepad::{GamepadEvent, GamepadEventType},
prelude::*,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_system(gamepad_events)
.run();
}
fn gamepad_events(mut gamepad_event: EventReader<GamepadEvent>) {
for event in gamepad_event.iter() {
match event.event_type {
GamepadEventType::Connected => {
info!("{:?} Connected", event.gamepad);
}
GamepadEventType::Disconnected => {
info!("{:?} Disconnected", event.gamepad);
}
GamepadEventType::ButtonChanged(button_type, value) => {
info!(
"{:?} of {:?} is changed to {}",
button_type, event.gamepad, value
);
}
GamepadEventType::AxisChanged(axis_type, value) => {
info!(
"{:?} of {:?} is changed to {}",
axis_type, event.gamepad, value
);
}
}
}
}