bevy/examples/3d
ira 65252bb87a Consistently use PI to specify angles in examples. (#5825)
Examples inconsistently use either `TAU`, `PI`, `FRAC_PI_2` or `FRAC_PI_4`.
Often in odd ways and without `use`ing the constants, making it difficult to parse.

 * Use `PI` to specify angles.
 * General code-quality improvements.
 * Fix borked `hierarchy` example.


Co-authored-by: devil-ira <justthecooldude@gmail.com>
2022-08-30 19:52:11 +00:00
..
3d_scene.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
lighting.rs Consistently use PI to specify angles in examples. (#5825) 2022-08-30 19:52:11 +00:00
lines.rs add a 3d lines example (#5319) 2022-07-15 22:37:05 +00:00
load_gltf.rs Consistently use PI to specify angles in examples. (#5825) 2022-08-30 19:52:11 +00:00
msaa.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
orthographic.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
parenting.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
pbr.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
render_to_texture.rs Consistently use PI to specify angles in examples. (#5825) 2022-08-30 19:52:11 +00:00
shadow_biases.rs Consistently use PI to specify angles in examples. (#5825) 2022-08-30 19:52:11 +00:00
shadow_caster_receiver.rs Consistently use PI to specify angles in examples. (#5825) 2022-08-30 19:52:11 +00:00
shapes.rs Consistently use PI to specify angles in examples. (#5825) 2022-08-30 19:52:11 +00:00
skybox.rs Consistently use PI to specify angles in examples. (#5825) 2022-08-30 19:52:11 +00:00
spherical_area_lights.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
split_screen.rs Consistently use PI to specify angles in examples. (#5825) 2022-08-30 19:52:11 +00:00
spotlight.rs Consistently use PI to specify angles in examples. (#5825) 2022-08-30 19:52:11 +00:00
texture.rs Consistently use PI to specify angles in examples. (#5825) 2022-08-30 19:52:11 +00:00
transparency_3d.rs transparency_3d example tweaks (#4968) 2022-06-23 18:36:07 +00:00
two_passes.rs Add "depth_load_op" configuration to 3d Cameras (#4904) 2022-06-07 22:22:10 +00:00
update_gltf_scene.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
vertex_colors.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
wireframe.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00