bevy/crates/bevy_render/src/extract_param.rs
JoJoJet 1af73624fa Simplify trait hierarchy for SystemParam (#6865)
# Objective

* Implementing a custom `SystemParam` by hand requires implementing three traits -- four if it is read-only.
* The trait `SystemParamFetch<'w, 's>` is a workaround from before we had generic associated types, and is no longer necessary.

## Solution

* Combine the trait `SystemParamFetch` with `SystemParamState`.
    * I decided to remove the `Fetch` name and keep the `State` name, since the former was consistently conflated with the latter.
* Replace the trait `ReadOnlySystemParamFetch` with `ReadOnlySystemParam`, which simplifies trait bounds in generic code.

---

## Changelog

- Removed the trait `SystemParamFetch`, moving its functionality to `SystemParamState`.
- Replaced the trait `ReadOnlySystemParamFetch` with `ReadOnlySystemParam`.

## Migration Guide

The trait `SystemParamFetch` has been removed, and its functionality has been transferred to `SystemParamState`.

```rust
// Before
impl SystemParamState for MyParamState {
    fn init(world: &mut World, system_meta: &mut SystemMeta) -> Self { ... }
}
impl<'w, 's> SystemParamFetch<'w, 's> for MyParamState {
    type Item = MyParam<'w, 's>;
    fn get_param(...) -> Self::Item;
}

// After
impl SystemParamState for MyParamState {
    type Item<'w, 's> = MyParam<'w, 's>; // Generic associated types!
    fn init(world: &mut World, system_meta: &mut SystemMeta) -> Self { ... }
    fn get_param<'w, 's>(...) -> Self::Item<'w, 's>;
}
```

The trait `ReadOnlySystemParamFetch` has been replaced with `ReadOnlySystemParam`.

```rust
// Before
unsafe impl ReadOnlySystemParamFetch for MyParamState {}

// After
unsafe impl<'w, 's> ReadOnlySystemParam for MyParam<'w, 's> {}
```
2022-12-11 18:34:14 +00:00

131 lines
3.7 KiB
Rust

use crate::MainWorld;
use bevy_ecs::{
prelude::*,
system::{
ReadOnlySystemParam, ResState, SystemMeta, SystemParam, SystemParamItem, SystemParamState,
SystemState,
},
};
use std::ops::{Deref, DerefMut};
/// A helper for accessing [`MainWorld`] content using a system parameter.
///
/// A [`SystemParam`] adapter which applies the contained `SystemParam` to the [`World`]
/// contained in [`MainWorld`]. This parameter only works for systems run
/// during [`RenderStage::Extract`].
///
/// This requires that the contained [`SystemParam`] does not mutate the world, as it
/// uses a read-only reference to [`MainWorld`] internally.
///
/// ## Context
///
/// [`RenderStage::Extract`] is used to extract (move) data from the simulation world ([`MainWorld`]) to the
/// render world. The render world drives rendering each frame (generally to a [Window]).
/// This design is used to allow performing calculations related to rendering a prior frame at the same
/// time as the next frame is simulated, which increases throughput (FPS).
///
/// [`Extract`] is used to get data from the main world during [`RenderStage::Extract`].
///
/// ## Examples
///
/// ```rust
/// use bevy_ecs::prelude::*;
/// use bevy_render::Extract;
/// # #[derive(Component)]
/// # struct Cloud;
/// fn extract_clouds(mut commands: Commands, clouds: Extract<Query<Entity, With<Cloud>>>) {
/// for cloud in &clouds {
/// commands.get_or_spawn(cloud).insert(Cloud);
/// }
/// }
/// ```
///
/// [`RenderStage::Extract`]: crate::RenderStage::Extract
/// [Window]: bevy_window::Window
pub struct Extract<'w, 's, P>
where
P: ReadOnlySystemParam + 'static,
{
item: SystemParamItem<'w, 's, P>,
}
impl<'w, 's, P> SystemParam for Extract<'w, 's, P>
where
P: ReadOnlySystemParam,
{
type State = ExtractState<P>;
}
#[doc(hidden)]
pub struct ExtractState<P: SystemParam + 'static> {
state: SystemState<P>,
main_world_state: ResState<MainWorld>,
}
// SAFETY: only accesses MainWorld resource with read only system params using ResState,
// which is initialized in init()
unsafe impl<P: SystemParam + 'static> SystemParamState for ExtractState<P>
where
P: ReadOnlySystemParam + 'static,
{
type Item<'w, 's> = Extract<'w, 's, P>;
fn init(world: &mut World, system_meta: &mut SystemMeta) -> Self {
let mut main_world = world.resource_mut::<MainWorld>();
Self {
state: SystemState::new(&mut main_world),
main_world_state: ResState::init(world, system_meta),
}
}
unsafe fn get_param<'w, 's>(
state: &'s mut Self,
system_meta: &SystemMeta,
world: &'w World,
change_tick: u32,
) -> Self::Item<'w, 's> {
let main_world = ResState::<MainWorld>::get_param(
&mut state.main_world_state,
system_meta,
world,
change_tick,
);
let item = state.state.get(main_world.into_inner());
Extract { item }
}
}
impl<'w, 's, P: SystemParam> Deref for Extract<'w, 's, P>
where
P: ReadOnlySystemParam,
{
type Target = SystemParamItem<'w, 's, P>;
#[inline]
fn deref(&self) -> &Self::Target {
&self.item
}
}
impl<'w, 's, P: SystemParam> DerefMut for Extract<'w, 's, P>
where
P: ReadOnlySystemParam,
{
#[inline]
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.item
}
}
impl<'a, 'w, 's, P: SystemParam> IntoIterator for &'a Extract<'w, 's, P>
where
P: ReadOnlySystemParam,
&'a SystemParamItem<'w, 's, P>: IntoIterator,
{
type Item = <&'a SystemParamItem<'w, 's, P> as IntoIterator>::Item;
type IntoIter = <&'a SystemParamItem<'w, 's, P> as IntoIterator>::IntoIter;
fn into_iter(self) -> Self::IntoIter {
(&self.item).into_iter()
}
}