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https://github.com/bevyengine/bevy
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# Objective - Better consistency with `add_systems`. - Deprecating `add_plugin` in favor of a more powerful `add_plugins`. - Allow passing `Plugin` to `add_plugins`. - Allow passing tuples to `add_plugins`. ## Solution - `App::add_plugins` now takes an `impl Plugins` parameter. - `App::add_plugin` is deprecated. - `Plugins` is a new sealed trait that is only implemented for `Plugin`, `PluginGroup` and tuples over `Plugins`. - All examples, benchmarks and tests are changed to use `add_plugins`, using tuples where appropriate. --- ## Changelog ### Changed - `App::add_plugins` now accepts all types that implement `Plugins`, which is implemented for: - Types that implement `Plugin`. - Types that implement `PluginGroup`. - Tuples (up to 16 elements) over types that implement `Plugins`. - Deprecated `App::add_plugin` in favor of `App::add_plugins`. ## Migration Guide - Replace `app.add_plugin(plugin)` calls with `app.add_plugins(plugin)`. --------- Co-authored-by: Carter Anderson <mcanders1@gmail.com>
24 lines
984 B
Rust
24 lines
984 B
Rust
//! Shows different built-in plugins that logs diagnostics, like frames per second (FPS), to the console.
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use bevy::{
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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prelude::*,
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};
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fn main() {
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App::new()
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.add_plugins((
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DefaultPlugins,
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// Adds frame time diagnostics
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FrameTimeDiagnosticsPlugin,
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// Adds a system that prints diagnostics to the console
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LogDiagnosticsPlugin::default(),
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// Any plugin can register diagnostics. Uncomment this to add an entity count diagnostics:
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// bevy::diagnostic::EntityCountDiagnosticsPlugin::default(),
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// Uncomment this to add an asset count diagnostics:
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// bevy::asset::diagnostic::AssetCountDiagnosticsPlugin::<Texture>::default(),
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// Uncomment this to add system info diagnostics:
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// bevy::diagnostic::SystemInformationDiagnosticsPlugin::default()
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))
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.run();
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}
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