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Frustum culling has some pretty major gaps right now (such as not supporting sprite transform scaling and not taking into account projections). It should be disabled by default until it provides a solid experience across all bevy use cases. |
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.. | ||
render | ||
collide_aabb.rs | ||
color_material.rs | ||
dynamic_texture_atlas_builder.rs | ||
entity.rs | ||
frustum_culling.rs | ||
lib.rs | ||
rect.rs | ||
sprite.rs | ||
texture_atlas.rs | ||
texture_atlas_builder.rs |