bevy/crates/bevy_gilrs/src/converter.rs
Utkarsh 19d4694d24
Added gamepad support using Gilrs (#280)
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-09-18 14:43:47 -07:00

44 lines
2.2 KiB
Rust

use bevy_input::gamepad::{Gamepad, GamepadAxisType, GamepadButtonType};
pub fn convert_gamepad_id(gamepad_id: gilrs::GamepadId) -> Gamepad {
Gamepad(gamepad_id.into())
}
pub fn convert_button(button: gilrs::Button) -> Option<GamepadButtonType> {
match button {
gilrs::Button::South => Some(GamepadButtonType::South),
gilrs::Button::East => Some(GamepadButtonType::East),
gilrs::Button::North => Some(GamepadButtonType::North),
gilrs::Button::West => Some(GamepadButtonType::West),
gilrs::Button::C => Some(GamepadButtonType::C),
gilrs::Button::Z => Some(GamepadButtonType::Z),
gilrs::Button::LeftTrigger => Some(GamepadButtonType::LeftTrigger),
gilrs::Button::LeftTrigger2 => Some(GamepadButtonType::LeftTrigger2),
gilrs::Button::RightTrigger => Some(GamepadButtonType::RightTrigger),
gilrs::Button::RightTrigger2 => Some(GamepadButtonType::RightTrigger2),
gilrs::Button::Select => Some(GamepadButtonType::Select),
gilrs::Button::Start => Some(GamepadButtonType::Start),
gilrs::Button::Mode => Some(GamepadButtonType::Mode),
gilrs::Button::LeftThumb => Some(GamepadButtonType::LeftThumb),
gilrs::Button::RightThumb => Some(GamepadButtonType::RightThumb),
gilrs::Button::DPadUp => Some(GamepadButtonType::DPadUp),
gilrs::Button::DPadDown => Some(GamepadButtonType::DPadDown),
gilrs::Button::DPadLeft => Some(GamepadButtonType::DPadLeft),
gilrs::Button::DPadRight => Some(GamepadButtonType::DPadRight),
gilrs::Button::Unknown => None,
}
}
pub fn convert_axis(axis: gilrs::Axis) -> Option<GamepadAxisType> {
match axis {
gilrs::Axis::LeftStickX => Some(GamepadAxisType::LeftStickX),
gilrs::Axis::LeftStickY => Some(GamepadAxisType::LeftStickY),
gilrs::Axis::LeftZ => Some(GamepadAxisType::LeftZ),
gilrs::Axis::RightStickX => Some(GamepadAxisType::RightStickX),
gilrs::Axis::RightStickY => Some(GamepadAxisType::RightStickY),
gilrs::Axis::RightZ => Some(GamepadAxisType::RightZ),
gilrs::Axis::DPadX => Some(GamepadAxisType::DPadX),
gilrs::Axis::DPadY => Some(GamepadAxisType::DPadY),
gilrs::Axis::Unknown => None,
}
}