mirror of
https://github.com/bevyengine/bevy
synced 2024-12-24 12:03:14 +00:00
190 lines
4.6 KiB
Rust
190 lines
4.6 KiB
Rust
use std::{
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fmt::Debug,
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hash::{Hash, Hasher},
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};
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use bevy_property::{Properties, Property};
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use serde::{Deserialize, Serialize};
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use std::{any::TypeId, marker::PhantomData};
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use uuid::Uuid;
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/// The ID of the "default" asset
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pub(crate) const DEFAULT_HANDLE_ID: HandleId =
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HandleId(Uuid::from_u128(240940089166493627844978703213080810552));
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/// A unique id that corresponds to a specific asset in the [Assets](crate::Assets) collection.
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#[derive(Debug, Clone, Copy, Eq, PartialEq, Hash, Serialize, Deserialize, Property)]
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pub struct HandleId(pub Uuid);
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impl HandleId {
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pub fn new() -> HandleId {
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HandleId(Uuid::new_v4())
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}
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}
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/// A handle into a specific Asset of type `T`
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///
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/// Handles contain a unique id that corresponds to a specific asset in the [Assets](crate::Assets) collection.
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#[derive(Properties)]
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pub struct Handle<T>
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where
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T: 'static,
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{
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pub id: HandleId,
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#[property(ignore)]
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marker: PhantomData<T>,
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}
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impl<T> Handle<T> {
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pub fn new() -> Self {
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Handle {
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id: HandleId::new(),
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marker: PhantomData,
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}
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}
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/// Gets a handle for the given type that has this handle's id. This is useful when an
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/// asset is derived from another asset. In this case, a common handle can be used to
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/// correlate them.
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/// NOTE: This pattern might eventually be replaced by a more formal asset dependency system.
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pub fn as_handle<U>(&self) -> Handle<U> {
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Handle::from_id(self.id)
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}
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pub const fn from_id(id: HandleId) -> Self {
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Handle {
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id,
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marker: PhantomData,
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}
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}
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pub const fn from_u128(value: u128) -> Self {
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Handle {
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id: HandleId(Uuid::from_u128(value)),
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marker: PhantomData,
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}
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}
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pub const fn from_bytes(bytes: [u8; 16]) -> Self {
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Handle {
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id: HandleId(Uuid::from_bytes(bytes)),
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marker: PhantomData,
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}
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}
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pub fn from_untyped(untyped_handle: HandleUntyped) -> Option<Handle<T>>
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where
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T: 'static,
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{
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if TypeId::of::<T>() == untyped_handle.type_id {
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Some(Handle::from_id(untyped_handle.id))
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} else {
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None
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}
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}
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}
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impl<T> From<HandleId> for Handle<T> {
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fn from(value: HandleId) -> Self {
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Handle::from_id(value)
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}
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}
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impl<T> From<u128> for Handle<T> {
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fn from(value: u128) -> Self {
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Handle::from_u128(value)
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}
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}
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impl<T> From<[u8; 16]> for Handle<T> {
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fn from(value: [u8; 16]) -> Self {
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Handle::from_bytes(value)
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}
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}
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impl<T> From<HandleUntyped> for Handle<T>
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where
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T: 'static,
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{
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fn from(handle: HandleUntyped) -> Self {
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if TypeId::of::<T>() == handle.type_id {
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Handle {
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id: handle.id,
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marker: PhantomData::default(),
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}
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} else {
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panic!("attempted to convert untyped handle to incorrect typed handle")
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}
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}
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}
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impl<T> Hash for Handle<T> {
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fn hash<H: Hasher>(&self, state: &mut H) {
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self.id.hash(state);
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}
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}
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impl<T> PartialEq for Handle<T> {
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fn eq(&self, other: &Self) -> bool {
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self.id == other.id
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}
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}
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impl<T> Eq for Handle<T> {}
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impl<T> Debug for Handle<T> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::result::Result<(), std::fmt::Error> {
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let name = std::any::type_name::<T>().split("::").last().unwrap();
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write!(f, "Handle<{}>({:?})", name, self.id.0)
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}
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}
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impl<T> Default for Handle<T> {
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fn default() -> Self {
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Handle {
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id: DEFAULT_HANDLE_ID,
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marker: PhantomData,
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}
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}
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}
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impl<T> Clone for Handle<T> {
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fn clone(&self) -> Self {
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Handle {
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id: self.id.clone(),
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marker: PhantomData,
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}
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}
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}
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impl<T> Copy for Handle<T> {}
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// SAFE: T is phantom data and Handle::id is an integer
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unsafe impl<T> Send for Handle<T> {}
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unsafe impl<T> Sync for Handle<T> {}
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/// A non-generic version of [Handle]
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///
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/// This allows handles to be mingled in a cross asset context. For example, storing `Handle<A>` and `Handle<B>` in the same `HashSet<HandleUntyped>`.
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#[derive(Hash, Copy, Clone, Eq, PartialEq, Debug)]
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pub struct HandleUntyped {
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pub id: HandleId,
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pub type_id: TypeId,
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}
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impl HandleUntyped {
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pub fn is_handle<T: 'static>(untyped: &HandleUntyped) -> bool {
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TypeId::of::<T>() == untyped.type_id
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}
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}
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impl<T> From<Handle<T>> for HandleUntyped
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where
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T: 'static,
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{
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fn from(handle: Handle<T>) -> Self {
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HandleUntyped {
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id: handle.id,
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type_id: TypeId::of::<T>(),
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}
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}
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}
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