bevy/examples/ecs/run_conditions.rs
Ixentus e2fd63104d
Simplify conditions (#11316)
# Objective

- Conditions don't have to be closures unless they have state or mutate.

## Solution

- Simplify conditions when possible.

---

## Changelog

The following run conditions are now regular systems:
- resource_exists<T>
- resource_added<T>
- resource_changed<T>
- resource_exists_and_changed<T>
- state_exists<S: States>
- state_changed<S: States>
- any_with_component<T: Component>

## Migration Guide

- resource_exists<T>() -> resource_exists<T>
- resource_added<T>() -> resource_added<T>
- resource_changed<T>() -> resource_changed<T>
- resource_exists_and_changed<T>() -> resource_exists_and_changed<T>
- state_exists<S: States>() -> state_exists<S: States>
- state_changed<S: States>() -> state_changed<S: States>
- any_with_component<T: Component>() -> any_with_component<T: Component>
2024-01-13 13:22:17 +00:00

106 lines
5.2 KiB
Rust

//! This example demonstrates how to use run conditions to control when systems run.
use bevy::prelude::*;
fn main() {
println!();
println!("For the first 2 seconds you will not be able to increment the counter");
println!("Once that time has passed you can press space, enter, left mouse, right mouse or touch the screen to increment the counter");
println!();
App::new()
.add_plugins(DefaultPlugins)
.init_resource::<InputCounter>()
.add_systems(
Update,
(
increment_input_counter
// The common_conditions module has a few useful run conditions
// for checking resources and states. These are included in the prelude.
.run_if(resource_exists::<InputCounter>)
// `.or_else()` is a run condition combinator that only evaluates the second condition
// if the first condition returns `false`. This behavior is known as "short-circuiting",
// and is how the `||` operator works in Rust (as well as most C-family languages).
// In this case, the `has_user_input` run condition will be evaluated since the `Unused` resource has not been initialized.
.run_if(resource_exists::<Unused>.or_else(
// This is a custom run condition, defined using a system that returns
// a `bool` and which has read-only `SystemParam`s.
// Both run conditions must return `true` in order for the system to run.
// Note that this second run condition will be evaluated even if the first returns `false`.
has_user_input,
)),
print_input_counter
// `.and_then()` is a run condition combinator that only evaluates the second condition
// if the first condition returns `true`, analogous to the `&&` operator.
// In this case, the short-circuiting behavior prevents the second run condition from
// panicking if the `InputCounter` resource has not been initialized.
.run_if(resource_exists::<InputCounter>.and_then(
// This is a custom run condition in the form of a closure.
// This is useful for small, simple run conditions you don't need to reuse.
// All the normal rules still apply: all parameters must be read only except for local parameters.
|counter: Res<InputCounter>| counter.is_changed() && !counter.is_added(),
)),
print_time_message
// This function returns a custom run condition, much like the common conditions module.
// It will only return true once 2 seconds have passed.
.run_if(time_passed(2.0))
// You can use the `not` condition from the common_conditions module
// to inverse a run condition. In this case it will return true if
// less than 2.5 seconds have elapsed since the app started.
.run_if(not(time_passed(2.5))),
),
)
.run();
}
#[derive(Resource, Default)]
struct InputCounter(usize);
#[derive(Resource)]
struct Unused;
/// Return true if any of the defined inputs were just pressed.
/// This is a custom run condition, it can take any normal system parameters as long as
/// they are read only (except for local parameters which can be mutable).
/// It returns a bool which determines if the system should run.
fn has_user_input(
keyboard_input: Res<ButtonInput<KeyCode>>,
mouse_button_input: Res<ButtonInput<MouseButton>>,
touch_input: Res<Touches>,
) -> bool {
keyboard_input.just_pressed(KeyCode::Space)
|| keyboard_input.just_pressed(KeyCode::Enter)
|| mouse_button_input.just_pressed(MouseButton::Left)
|| mouse_button_input.just_pressed(MouseButton::Right)
|| touch_input.any_just_pressed()
}
/// This is a function that returns a closure which can be used as a run condition.
/// This is useful because you can reuse the same run condition but with different variables.
/// This is how the common conditions module works.
fn time_passed(t: f32) -> impl FnMut(Local<f32>, Res<Time>) -> bool {
move |mut timer: Local<f32>, time: Res<Time>| {
// Tick the timer
*timer += time.delta_seconds();
// Return true if the timer has passed the time
*timer >= t
}
}
/// SYSTEM: Increment the input counter
/// Notice how we can take just the `ResMut` and not have to wrap
/// it in an option in case it hasn't been initialized, this is because
/// it has a run condition that checks if the `InputCounter` resource exists
fn increment_input_counter(mut counter: ResMut<InputCounter>) {
counter.0 += 1;
}
/// SYSTEM: Print the input counter
fn print_input_counter(counter: Res<InputCounter>) {
println!("Input counter: {}", counter.0);
}
/// SYSTEM: Adds the input counter resource
fn print_time_message() {
println!("It has been more than 2 seconds since the program started and less than 2.5 seconds");
}