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https://github.com/bevyengine/bevy
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# Objective - Simplify API and make authoring styles easier See: https://github.com/bevyengine/bevy/issues/8540#issuecomment-1536177102 ## Solution - The `size`, `min_size`, `max_size`, and `gap` properties have been replaced by `width`, `height`, `min_width`, `min_height`, `max_width`, `max_height`, `row_gap`, and `column_gap` properties --- ## Changelog - Flattened `Style` properties that have a `Size` value directly into `Style` ## Migration Guide - The `size`, `min_size`, `max_size`, and `gap` properties have been replaced by the `width`, `height`, `min_width`, `min_height`, `max_width`, `max_height`, `row_gap`, and `column_gap` properties. Use the new properties instead. --------- Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
85 lines
3 KiB
Rust
85 lines
3 KiB
Rust
//! This example illustrates how to create a button that changes color and text based on its
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//! interaction state.
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use bevy::{prelude::*, winit::WinitSettings};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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// Only run the app when there is user input. This will significantly reduce CPU/GPU use.
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.insert_resource(WinitSettings::desktop_app())
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.add_systems(Startup, setup)
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.add_systems(Update, button_system)
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.run();
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}
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const NORMAL_BUTTON: Color = Color::rgb(0.15, 0.15, 0.15);
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const HOVERED_BUTTON: Color = Color::rgb(0.25, 0.25, 0.25);
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const PRESSED_BUTTON: Color = Color::rgb(0.35, 0.75, 0.35);
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fn button_system(
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mut interaction_query: Query<
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(&Interaction, &mut BackgroundColor, &Children),
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(Changed<Interaction>, With<Button>),
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>,
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mut text_query: Query<&mut Text>,
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) {
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for (interaction, mut color, children) in &mut interaction_query {
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let mut text = text_query.get_mut(children[0]).unwrap();
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match *interaction {
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Interaction::Clicked => {
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text.sections[0].value = "Press".to_string();
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*color = PRESSED_BUTTON.into();
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}
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Interaction::Hovered => {
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text.sections[0].value = "Hover".to_string();
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*color = HOVERED_BUTTON.into();
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}
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Interaction::None => {
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text.sections[0].value = "Button".to_string();
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*color = NORMAL_BUTTON.into();
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}
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}
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}
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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// ui camera
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commands.spawn(Camera2dBundle::default());
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commands
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.spawn(NodeBundle {
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style: Style {
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width: Val::Percent(100.0),
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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..default()
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},
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..default()
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})
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.with_children(|parent| {
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parent
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.spawn(ButtonBundle {
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style: Style {
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width: Val::Px(150.0),
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height: Val::Px(65.0),
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// horizontally center child text
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justify_content: JustifyContent::Center,
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// vertically center child text
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align_items: AlignItems::Center,
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..default()
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},
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background_color: NORMAL_BUTTON.into(),
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..default()
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})
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.with_children(|parent| {
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parent.spawn(TextBundle::from_section(
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"Button",
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TextStyle {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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font_size: 40.0,
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color: Color::rgb(0.9, 0.9, 0.9),
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},
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));
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});
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});
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}
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