bevy/examples/games
CatThingy 89cbc78d3d
Require #[derive(Event)] on all Events (#7086)
# Objective

Be consistent with `Resource`s and `Components` and have `Event` types
be more self-documenting.
Although not susceptible to accidentally using a function instead of a
value due to `Event`s only being initialized by their type, much of the
same reasoning for removing the blanket impl on `Resource` also applies
here.

* Not immediately obvious if a type is intended to be an event
* Prevent invisible conflicts if the same third-party or primitive types
are used as events
* Allows for further extensions (e.g. opt-in warning for missed events)

## Solution

Remove the blanket impl for the `Event` trait. Add a derive macro for
it.

---

## Changelog

- `Event` is no longer implemented for all applicable types. Add the
`#[derive(Event)]` macro for events.

## Migration Guide

* Add the `#[derive(Event)]` macro for events. Third-party types used as
events should be wrapped in a newtype.
2023-06-06 14:44:32 +00:00
..
alien_cake_addict.rs Flatten UI Style properties that use Size + remove Size (#8548) 2023-05-16 01:36:32 +00:00
breakout.rs Require #[derive(Event)] on all Events (#7086) 2023-06-06 14:44:32 +00:00
contributors.rs fix new clippy lints before they reach stable (#8700) 2023-05-29 07:23:50 +00:00
game_menu.rs Flatten UI Style properties that use Size + remove Size (#8548) 2023-05-16 01:36:32 +00:00