bevy/crates
François 193998b5d4 add NO_STORAGE_BUFFERS_SUPPORT shaderdef when needed (#4949)
# Objective

- fix #4946 
- fix running 3d in wasm

## Solution

- since #4867, the imports are splitter differently, and this shader def was not always set correctly depending on the shader used
- add it when needed
2022-06-06 20:00:30 +00:00
..
bevy_animation Clippy improvements (#4665) 2022-05-31 01:38:07 +00:00
bevy_app Clippy improvements (#4665) 2022-05-31 01:38:07 +00:00
bevy_asset Revert ndk-glue to 0.5 to synchronize with winit (#4916) 2022-06-04 14:30:44 +00:00
bevy_audio Clippy improvements (#4665) 2022-05-31 01:38:07 +00:00
bevy_core Move primitive type registration into bevy_reflect (#4844) 2022-06-03 20:28:44 +00:00
bevy_core_pipeline Camera Driven Viewports (#4898) 2022-06-05 00:27:49 +00:00
bevy_derive Decouple some dependencies (#3886) 2022-04-27 19:08:11 +00:00
bevy_diagnostic Split time functionality into bevy_time (#4187) 2022-05-26 00:27:18 +00:00
bevy_dylib Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_dynamic_plugin Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_ecs Add methods for querying lists of entities. (#4879) 2022-06-06 16:09:16 +00:00
bevy_ecs_compile_fail_tests Add methods for querying lists of entities. (#4879) 2022-06-06 16:09:16 +00:00
bevy_encase_derive Migrate to encase from crevice (#4339) 2022-05-18 21:09:21 +00:00
bevy_gilrs Update gilrs to v0.9 (#4848) 2022-05-30 17:26:23 +00:00
bevy_gltf Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
bevy_hierarchy Add methods for querying lists of entities. (#4879) 2022-06-06 16:09:16 +00:00
bevy_input Update keyboard.rs docs in bevy_input (#4517) 2022-05-17 04:16:54 +00:00
bevy_internal Revert ndk-glue to 0.5 to synchronize with winit (#4916) 2022-06-04 14:30:44 +00:00
bevy_log Update tracing-tracy requirement from 0.8.0 to 0.9.0 (#4786) 2022-05-27 11:54:57 +00:00
bevy_macro_utils bevy_reflect_derive: Tidying up the code (#4712) 2022-05-12 19:43:23 +00:00
bevy_math Document bevy_math (#4591) 2022-04-26 18:23:29 +00:00
bevy_mikktspace Generate vertex tangents using mikktspace (#3872) 2022-05-31 22:53:54 +00:00
bevy_pbr add NO_STORAGE_BUFFERS_SUPPORT shaderdef when needed (#4949) 2022-06-06 20:00:30 +00:00
bevy_ptr Clippy improvements (#4665) 2022-05-31 01:38:07 +00:00
bevy_reflect Move primitive type registration into bevy_reflect (#4844) 2022-06-03 20:28:44 +00:00
bevy_render diagnostics: meaningful error when graph node has wrong number of inputs (#4924) 2022-06-06 15:47:52 +00:00
bevy_scene Update gilrs to v0.9 (#4848) 2022-05-30 17:26:23 +00:00
bevy_sprite Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
bevy_tasks Remove unused CountdownEvent (#4290) 2022-04-26 21:20:12 +00:00
bevy_text Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
bevy_time Split time functionality into bevy_time (#4187) 2022-05-26 00:27:18 +00:00
bevy_transform Nightly clippy fixes (#3491) 2022-05-17 04:38:03 +00:00
bevy_ui Camera Driven Viewports (#4898) 2022-06-05 00:27:49 +00:00
bevy_utils Update gilrs to v0.9 (#4848) 2022-05-30 17:26:23 +00:00
bevy_window Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
bevy_winit Fix crash when using Duration::MAX (#4900) 2022-06-02 19:42:20 +00:00