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https://github.com/bevyengine/bevy
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bc88f33e48
This is a duplicate of #9632, it was created since I forgot to make a new branch when I first made this PR, so I was having trouble resolving merge conflicts, meaning I had to rebuild my PR. # Objective - Allow other plugins to create the renderer resources. An example of where this would be required is my [OpenXR plugin](https://github.com/awtterpip/bevy_openxr) ## Solution - Changed the bevy RenderPlugin to optionally take precreated render resources instead of a configuration. ## Migration Guide The `RenderPlugin` now takes a `RenderCreation` enum instead of `WgpuSettings`. `RenderSettings::default()` returns `RenderSettings::Automatic(WgpuSettings::default())`. `RenderSettings` also implements `From<WgpuSettings>`. ```rust // before RenderPlugin { wgpu_settings: WgpuSettings { ... }, } // now RenderPlugin { render_creation: RenderCreation::Automatic(WgpuSettings { ... }), } // or RenderPlugin { render_creation: WgpuSettings { ... }.into(), } ``` --------- Co-authored-by: Malek <pocmalek@gmail.com> Co-authored-by: Robert Swain <robert.swain@gmail.com>
24 lines
629 B
Rust
24 lines
629 B
Rust
//! An application that runs with default plugins and displays an empty
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//! window, but without an actual renderer.
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//! This can be very useful for integration tests or CI.
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//!
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//! See also the `headless` example which does not display a window.
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use bevy::{
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prelude::*,
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render::{settings::WgpuSettings, RenderPlugin},
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};
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fn main() {
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App::new()
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.add_plugins(
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DefaultPlugins.set(RenderPlugin {
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render_creation: WgpuSettings {
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backends: None,
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..default()
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}
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.into(),
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}),
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)
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.run();
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}
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