bevy/crates
James O'Brien 182fe3292e
Implement a SystemBuilder for building SystemParams (#13123)
# Objective

- Implement a general purpose mechanism for building `SystemParam`.
- Unblock the usage of dynamic queries in regular systems.

## Solution

- Implement a `SystemBuilder` type.

## Examples
Here are some simple test cases for the builder:
```rust
fn local_system(local: Local<u64>) -> u64 {
    *local
}

fn query_system(query: Query<()>) -> usize {
    query.iter().count()
}

fn multi_param_system(a: Local<u64>, b: Local<u64>) -> u64 {
    *a + *b + 1
}

#[test]
fn local_builder() {
    let mut world = World::new();

    let system = SystemBuilder::<()>::new(&mut world)
        .builder::<Local<u64>>(|x| *x = 10)
        .build(local_system);

    let result = world.run_system_once(system);
    assert_eq!(result, 10);
}

#[test]
fn query_builder() {
    let mut world = World::new();

    world.spawn(A);
    world.spawn_empty();

    let system = SystemBuilder::<()>::new(&mut world)
        .builder::<Query<()>>(|query| {
            query.with::<A>();
        })
        .build(query_system);

    let result = world.run_system_once(system);
    assert_eq!(result, 1);
}

#[test]
fn multi_param_builder() {
    let mut world = World::new();

    world.spawn(A);
    world.spawn_empty();

    let system = SystemBuilder::<()>::new(&mut world)
        .param::<Local<u64>>()
        .param::<Local<u64>>()
        .build(multi_param_system);

    let result = world.run_system_once(system);
    assert_eq!(result, 1);
}
```
This will be expanded as this PR is iterated.
2024-05-22 00:58:37 +00:00
..
bevy_a11y Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_animation Remove ClampColor (#13307) 2024-05-10 13:15:56 +00:00
bevy_app Deprecate dynamic plugins (#13080) 2024-05-20 20:01:28 +00:00
bevy_asset Add more load_direct implementations (#13415) 2024-05-21 18:32:00 +00:00
bevy_audio Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_color Implement Color Operations for Color (#13285) 2024-05-14 10:15:47 +00:00
bevy_core Determine msrv for every standalone bevy_* crate. (#13211) 2024-05-13 18:26:41 +00:00
bevy_core_pipeline Make render phases render world resources instead of components. (#13277) 2024-05-21 18:23:04 +00:00
bevy_derive Deprecate dynamic plugins (#13080) 2024-05-20 20:01:28 +00:00
bevy_dev_tools #12502 Remove limit on RenderLayers. (#13317) 2024-05-16 16:15:47 +00:00
bevy_diagnostic Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_dylib Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_dynamic_plugin Deprecate dynamic plugins (#13080) 2024-05-20 20:01:28 +00:00
bevy_ecs Implement a SystemBuilder for building SystemParams (#13123) 2024-05-22 00:58:37 +00:00
bevy_encase_derive Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_gilrs Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_gizmos Inconsistent segments/resolution naming (#13438) 2024-05-21 18:42:59 +00:00
bevy_gltf fix normals computation for gltf (#13396) 2024-05-18 12:07:27 +00:00
bevy_hierarchy Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_input Separate state crate (#13216) 2024-05-09 18:06:05 +00:00
bevy_internal Separate state crate (#13216) 2024-05-09 18:06:05 +00:00
bevy_log Improve tracing layer customization (#13159) 2024-05-12 21:16:56 +00:00
bevy_macro_utils Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_math Add slerp function for Dir2, Dir3, Dir3A (#13451) 2024-05-21 21:13:32 +00:00
bevy_mikktspace Determine msrv for every standalone bevy_* crate. (#13211) 2024-05-13 18:26:41 +00:00
bevy_pbr Make render phases render world resources instead of components. (#13277) 2024-05-21 18:23:04 +00:00
bevy_ptr Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_reflect bevy_reflect: Custom attributes (#11659) 2024-05-20 19:30:21 +00:00
bevy_render Fix normals during mesh scaling (#13380) 2024-05-21 18:28:03 +00:00
bevy_scene Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_sprite Make render phases render world resources instead of components. (#13277) 2024-05-21 18:23:04 +00:00
bevy_state Revert "Add on_unimplemented Diagnostics to Most Public Traits" (#13413) 2024-05-17 17:00:43 +00:00
bevy_tasks multi_threaded feature rename (#12997) 2024-05-06 20:49:32 +00:00
bevy_text Add doc comments explaining the different behaviours of alignment and Anchor with text_2d (#8022) 2024-05-12 21:42:04 +00:00
bevy_time Adds doc note that Timer and Stopwatch must be progressed manually (#13441) 2024-05-20 19:46:25 +00:00
bevy_transform Use Dir3 for local axis methods in GlobalTransform (#13264) 2024-05-06 20:52:05 +00:00
bevy_ui Fix UI elements randomly not appearing after #13277. (#13462) 2024-05-21 22:06:25 +00:00
bevy_utils Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_window Ensure clean exit (#13236) 2024-05-12 15:56:01 +00:00
bevy_winit Ensure clean exit (#13236) 2024-05-12 15:56:01 +00:00