..
bevy_a11y
fix: upgrade to winit v0.30 ( #13366 )
2024-06-03 13:06:48 +00:00
bevy_animation
Remove ClampColor
( #13307 )
2024-05-10 13:15:56 +00:00
bevy_app
Forward exit codes in default app runner ( #13674 )
2024-06-04 21:40:40 +00:00
bevy_asset
Allow loading assets with custom async behavior ( #13700 )
2024-06-06 00:21:59 +00:00
bevy_audio
Update to rodio
0.18 ( #13612 )
2024-06-02 14:25:51 +00:00
bevy_color
Added a Grey trait, and implementations on baked-in colors. Fixes #13206 ( #13237 )
2024-05-26 12:53:50 +00:00
bevy_core
Determine msrv for every standalone bevy_* crate. ( #13211 )
2024-05-13 18:26:41 +00:00
bevy_core_pipeline
Skip tonemapping in case it is none ( #13679 )
2024-06-05 11:32:46 +00:00
bevy_derive
Deprecate dynamic plugins ( #13080 )
2024-05-20 20:01:28 +00:00
bevy_dev_tools
Move utilities from examples to bevy_state
and add concept of state-scoped entities ( #13649 )
2024-06-04 11:44:34 +00:00
bevy_diagnostic
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_dylib
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_dynamic_plugin
Deprecate dynamic plugins ( #13080 )
2024-05-20 20:01:28 +00:00
bevy_ecs
Add dynamic slice based variants of get_many_entities methods ( #13584 )
2024-06-04 15:29:51 +00:00
bevy_encase_derive
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_gilrs
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_gizmos
Rename Rotation2d
to Rot2
( #13694 )
2024-06-05 21:51:13 +00:00
bevy_gltf
Add labels to Gltf Node and Mesh assets ( #13558 )
2024-06-05 23:10:33 +00:00
bevy_hierarchy
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_input
flush key_input cache when Bevy loses focus (Adopted) ( #13678 )
2024-06-05 02:06:47 +00:00
bevy_internal
Move state installation methods from bevy_app
to bevy_state
( #13637 )
2024-06-03 13:47:08 +00:00
bevy_log
Improve tracing layer customization ( #13159 )
2024-05-12 21:16:56 +00:00
bevy_macro_utils
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_math
Rename Rotation2d
to Rot2
( #13694 )
2024-06-05 21:51:13 +00:00
bevy_mikktspace
Determine msrv for every standalone bevy_* crate. ( #13211 )
2024-05-13 18:26:41 +00:00
bevy_pbr
Misc meshlet changes ( #13705 )
2024-06-06 17:10:07 +00:00
bevy_ptr
add Debug for ptr types ( #13498 )
2024-05-24 21:25:11 +00:00
bevy_reflect
hashing error in bevy_reflect now includes the type (bevyengine#13646) ( #13691 )
2024-06-05 19:41:23 +00:00
bevy_render
Made Mesh::merge
take a reference of Mesh
. ( #13710 )
2024-06-06 11:57:10 +00:00
bevy_scene
Map entities from a resource when written to the world. ( #13650 )
2024-06-03 16:33:24 +00:00
bevy_sprite
Normalise matrix naming ( #13489 )
2024-06-03 16:56:53 +00:00
bevy_state
Generalize StateTransitionEvent<S>
to allow identity transitions ( #13579 )
2024-06-04 14:23:24 +00:00
bevy_tasks
fix: upgrade to winit v0.30 ( #13366 )
2024-06-03 13:06:48 +00:00
bevy_text
Updates default Text font size to 24px ( #13603 )
2024-05-31 16:41:27 +00:00
bevy_time
Adds doc note that Timer and Stopwatch must be progressed manually ( #13441 )
2024-05-20 19:46:25 +00:00
bevy_transform
Normalise matrix naming ( #13489 )
2024-06-03 16:56:53 +00:00
bevy_ui
make UI text rendering camera driven ( #13697 )
2024-06-06 00:20:50 +00:00
bevy_utils
fix: upgrade to winit v0.30 ( #13366 )
2024-06-03 13:06:48 +00:00
bevy_window
rename touchpad to gesture, and add new gestures ( #13660 )
2024-06-04 12:44:25 +00:00
bevy_winit
make sure windows are dropped on main thread ( #13686 )
2024-06-05 18:13:59 +00:00