mirror of
https://github.com/bevyengine/bevy
synced 2024-11-26 14:40:19 +00:00
76ae6f4c6e
Does what it do. Co-authored-by: devil-ira <justthecooldude@gmail.com>
37 lines
931 B
Rust
37 lines
931 B
Rust
//! Prints all mouse events to the console.
|
|
|
|
use bevy::{
|
|
input::mouse::{MouseButtonInput, MouseMotion, MouseWheel},
|
|
prelude::*,
|
|
};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_system(print_mouse_events_system)
|
|
.run();
|
|
}
|
|
|
|
/// This system prints out all mouse events as they come in
|
|
fn print_mouse_events_system(
|
|
mut mouse_button_input_events: EventReader<MouseButtonInput>,
|
|
mut mouse_motion_events: EventReader<MouseMotion>,
|
|
mut cursor_moved_events: EventReader<CursorMoved>,
|
|
mut mouse_wheel_events: EventReader<MouseWheel>,
|
|
) {
|
|
for event in mouse_button_input_events.iter() {
|
|
info!("{:?}", event);
|
|
}
|
|
|
|
for event in mouse_motion_events.iter() {
|
|
info!("{:?}", event);
|
|
}
|
|
|
|
for event in cursor_moved_events.iter() {
|
|
info!("{:?}", event);
|
|
}
|
|
|
|
for event in mouse_wheel_events.iter() {
|
|
info!("{:?}", event);
|
|
}
|
|
}
|