..
clustered_forward.wgsl
adjust cluster index for viewport origin ( #5947 )
2022-09-15 21:58:14 +00:00
depth.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
light.rs
Fix some outdated file reference comments in bevy_pbr ( #6111 )
2022-09-27 17:51:12 +00:00
mesh.rs
add globals to mesh view bind group ( #5409 )
2022-09-28 04:20:27 +00:00
mesh.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
mesh_bindings.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
mesh_functions.wgsl
bevy_pbr: Fix tangent and normal normalization ( #5666 )
2022-08-18 21:54:40 +00:00
mesh_types.wgsl
bevy_pbr: Fix tangent and normal normalization ( #5666 )
2022-08-18 21:54:40 +00:00
mesh_vertex_output.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
mesh_view_bindings.wgsl
add globals to mesh view bind group ( #5409 )
2022-09-28 04:20:27 +00:00
mesh_view_types.wgsl
add globals to mesh view bind group ( #5409 )
2022-09-28 04:20:27 +00:00
mod.rs
Materials and MaterialPlugin ( #3428 )
2021-12-25 21:45:43 +00:00
pbr.wgsl
use alpha mask even when unlit ( #6047 )
2022-09-28 05:54:11 +00:00
pbr_bindings.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
pbr_functions.wgsl
use alpha mask even when unlit ( #6047 )
2022-09-28 05:54:11 +00:00
pbr_lighting.wgsl
fix spot dir nan bug ( #6167 )
2022-10-05 12:00:07 +00:00
pbr_types.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
shadows.wgsl
Spotlights ( #4715 )
2022-07-08 19:57:43 +00:00
skinning.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
utils.wgsl
adjust cluster index for viewport origin ( #5947 )
2022-09-15 21:58:14 +00:00
wireframe.wgsl
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00