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# Objective - I forgot to update the example after the `ViewNodeRunner` was merged. It was even partially mentioned in one of the comments. ## Solution - Use the `ViewNodeRunner` in the post_processing example - I also broke up a few lines that were a bit long --------- Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com> |
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.. | ||
animate_shader.rs | ||
array_texture.rs | ||
compute_shader_game_of_life.rs | ||
custom_vertex_attribute.rs | ||
fallback_image.rs | ||
post_processing.rs | ||
shader_defs.rs | ||
shader_instancing.rs | ||
shader_material.rs | ||
shader_material_glsl.rs | ||
shader_material_screenspace_texture.rs | ||
shader_prepass.rs | ||
texture_binding_array.rs |