bevy/examples/input/touch_input.rs
Mark Schmale 1ba7429371 Doc/module style doc blocks for examples (#4438)
# Objective

Provide a starting point for #3951, or a partial solution. 
Providing a few comment blocks to discuss, and hopefully find better one in the process. 

## Solution

Since I am pretty new to pretty much anything in this context, I figured I'd just start with a draft for some file level doc blocks. For some of them I found more relevant details (or at least things I considered interessting), for some others there is less. 

## Changelog

- Moved some existing comments from main() functions in the 2d examples to the file header level
- Wrote some more comment blocks for most other 2d examples

TODO: 
- [x] 2d/sprite_sheet, wasnt able to come up with something good yet 
- [x] all other example groups...


Also: Please let me know if the commit style is okay, or to verbose. I could certainly squash these things, or add more details if needed. 
I also hope its okay to raise this PR this early, with just a few files changed. Took me long enough and I dont wanted to let it go to waste because I lost motivation to do the whole thing. Additionally I am somewhat uncertain over the style and contents of the commets. So let me know what you thing please.
2022-05-16 13:53:20 +00:00

38 lines
993 B
Rust

//! Displays touch presses, releases, and cancels.
use bevy::{input::touch::*, prelude::*};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_system(touch_system)
.run();
}
fn touch_system(touches: Res<Touches>) {
for touch in touches.iter_just_pressed() {
info!(
"just pressed touch with id: {:?}, at: {:?}",
touch.id(),
touch.position()
);
}
for touch in touches.iter_just_released() {
info!(
"just released touch with id: {:?}, at: {:?}",
touch.id(),
touch.position()
);
}
for touch in touches.iter_just_cancelled() {
info!("cancelled touch with id: {:?}", touch.id());
}
// you can also iterate all current touches and retrieve their state like this:
for touch in touches.iter() {
info!("active touch: {:?}", touch);
info!(" just_pressed: {}", touches.just_pressed(touch.id()));
}
}