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https://github.com/bevyengine/bevy
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1ba7429371
# Objective Provide a starting point for #3951, or a partial solution. Providing a few comment blocks to discuss, and hopefully find better one in the process. ## Solution Since I am pretty new to pretty much anything in this context, I figured I'd just start with a draft for some file level doc blocks. For some of them I found more relevant details (or at least things I considered interessting), for some others there is less. ## Changelog - Moved some existing comments from main() functions in the 2d examples to the file header level - Wrote some more comment blocks for most other 2d examples TODO: - [x] 2d/sprite_sheet, wasnt able to come up with something good yet - [x] all other example groups... Also: Please let me know if the commit style is okay, or to verbose. I could certainly squash these things, or add more details if needed. I also hope its okay to raise this PR this early, with just a few files changed. Took me long enough and I dont wanted to let it go to waste because I lost motivation to do the whole thing. Additionally I am somewhat uncertain over the style and contents of the commets. So let me know what you thing please.
38 lines
993 B
Rust
38 lines
993 B
Rust
//! Displays touch presses, releases, and cancels.
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use bevy::{input::touch::*, prelude::*};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_system(touch_system)
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.run();
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}
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fn touch_system(touches: Res<Touches>) {
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for touch in touches.iter_just_pressed() {
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info!(
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"just pressed touch with id: {:?}, at: {:?}",
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touch.id(),
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touch.position()
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);
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}
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for touch in touches.iter_just_released() {
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info!(
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"just released touch with id: {:?}, at: {:?}",
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touch.id(),
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touch.position()
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);
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}
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for touch in touches.iter_just_cancelled() {
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info!("cancelled touch with id: {:?}", touch.id());
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}
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// you can also iterate all current touches and retrieve their state like this:
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for touch in touches.iter() {
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info!("active touch: {:?}", touch);
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info!(" just_pressed: {}", touches.just_pressed(touch.id()));
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}
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}
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