mirror of
https://github.com/bevyengine/bevy
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76ae6f4c6e
Does what it do. Co-authored-by: devil-ira <justthecooldude@gmail.com>
25 lines
574 B
Rust
25 lines
574 B
Rust
//! Demonstrates handling a key press/release.
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use bevy::prelude::*;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_system(keyboard_input_system)
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.run();
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}
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/// This system prints 'A' key state
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fn keyboard_input_system(keyboard_input: Res<Input<KeyCode>>) {
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if keyboard_input.pressed(KeyCode::A) {
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info!("'A' currently pressed");
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}
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if keyboard_input.just_pressed(KeyCode::A) {
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info!("'A' just pressed");
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}
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if keyboard_input.just_released(KeyCode::A) {
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info!("'A' just released");
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}
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}
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