bevy/examples/animation
Rob Parrett 73e06e33da
Use a seeded rng for custom_skinned_mesh example (#9846)
# Objective

Make the output of this example repeatable so it can be utilized by
automated screenshot diffing.

## Solution

- Use a seeded RNG for the random colors
- Offset the meshes slightly in z so they don't intersect each other at
the extents of their animations.
2023-09-19 05:57:25 +00:00
..
animated_fox.rs Check for bevy_internal imports in CI (#9612) 2023-08-29 19:11:06 +00:00
animated_transform.rs Fixed several missing links in docs. (#8117) 2023-04-23 17:28:36 +00:00
cubic_curve.rs Rename Bezier to CubicBezier for clarity (#9554) 2023-08-28 17:37:42 +00:00
custom_skinned_mesh.rs Use a seeded rng for custom_skinned_mesh example (#9846) 2023-09-19 05:57:25 +00:00
gltf_skinned_mesh.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
morph_targets.rs Fix CI for Rust 1.72 (#9562) 2023-08-25 12:34:24 +00:00