mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 12:43:34 +00:00
73f7fd0c12
# Objective This is a follow-up to #15650. While the core `Image` stuff moved from `bevy_render` to `bevy_image`, the `ImageLoader` and the `CompressedImageSaver` remained in `bevy_render`. ## Solution I moved `ImageLoader` and `CompressedImageSaver` to `bevy_image` and re-exported everything out from `bevy_render`. The second step isn't strictly necessary, but `bevy_render` is already doing this for all the other `bevy_image` types, so I kept it the same for consistency. Unfortunately I had to give `ImageLoader` a constructor so I can keep the `RenderDevice` stuff in `bevy_render`. ## Testing It compiles! ## Migration Guide - `ImageLoader` can no longer be initialized directly through `init_asset_loader`. Now you must use `app.register_asset_loader(ImageLoader::new(supported_compressed_formats))` (check out the implementation of `bevy_render::ImagePlugin`). This only affects you if you are initializing the loader manually and does not affect users of `bevy_render::ImagePlugin`. ## Followup work - We should be able to move most of the `ImagePlugin` to `bevy_image`. This would likely require an `ImagePlugin` and a `RenderImagePlugin` or something though.
126 lines
4.2 KiB
TOML
126 lines
4.2 KiB
TOML
[package]
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name = "bevy_render"
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version = "0.15.0-dev"
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edition = "2021"
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description = "Provides rendering functionality for Bevy Engine"
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homepage = "https://bevyengine.org"
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repository = "https://github.com/bevyengine/bevy"
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license = "MIT OR Apache-2.0"
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keywords = ["bevy"]
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[features]
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# Texture formats (require more than just image support)
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basis-universal = ["bevy_image/basis-universal"]
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dds = ["bevy_image/dds"]
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exr = ["bevy_image/exr"]
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hdr = ["bevy_image/hdr"]
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ktx2 = ["dep:ktx2", "bevy_image/ktx2"]
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multi_threaded = ["bevy_tasks/multi_threaded"]
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shader_format_glsl = ["naga/glsl-in", "naga/wgsl-out", "naga_oil/glsl"]
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shader_format_spirv = ["wgpu/spirv", "naga/spv-in", "naga/spv-out"]
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# Enable SPIR-V shader passthrough
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spirv_shader_passthrough = ["wgpu/spirv"]
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trace = ["profiling"]
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tracing-tracy = []
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ci_limits = []
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webgl = ["wgpu/webgl"]
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webgpu = ["wgpu/webgpu"]
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ios_simulator = []
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[dependencies]
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# bevy
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bevy_app = { path = "../bevy_app", version = "0.15.0-dev" }
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bevy_asset = { path = "../bevy_asset", version = "0.15.0-dev" }
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bevy_color = { path = "../bevy_color", version = "0.15.0-dev", features = [
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"serialize",
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"wgpu-types",
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] }
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bevy_core = { path = "../bevy_core", version = "0.15.0-dev" }
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bevy_derive = { path = "../bevy_derive", version = "0.15.0-dev" }
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bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.15.0-dev" }
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bevy_ecs = { path = "../bevy_ecs", version = "0.15.0-dev" }
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bevy_encase_derive = { path = "../bevy_encase_derive", version = "0.15.0-dev" }
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bevy_hierarchy = { path = "../bevy_hierarchy", version = "0.15.0-dev" }
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bevy_math = { path = "../bevy_math", version = "0.15.0-dev" }
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bevy_reflect = { path = "../bevy_reflect", version = "0.15.0-dev", features = [
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"bevy",
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] }
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bevy_render_macros = { path = "macros", version = "0.15.0-dev" }
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bevy_time = { path = "../bevy_time", version = "0.15.0-dev" }
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bevy_transform = { path = "../bevy_transform", version = "0.15.0-dev" }
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bevy_window = { path = "../bevy_window", version = "0.15.0-dev" }
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bevy_utils = { path = "../bevy_utils", version = "0.15.0-dev" }
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bevy_tasks = { path = "../bevy_tasks", version = "0.15.0-dev" }
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bevy_image = { path = "../bevy_image", version = "0.15.0-dev" }
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bevy_mesh = { path = "../bevy_mesh", version = "0.15.0-dev" }
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# rendering
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image = { version = "0.25.2", default-features = false }
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# misc
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codespan-reporting = "0.11.0"
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# `fragile-send-sync-non-atomic-wasm` feature means we can't use Wasm threads for rendering
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# It is enabled for now to avoid having to do a significant overhaul of the renderer just for wasm.
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# When the 'atomics' feature is enabled `fragile-send-sync-non-atomic` does nothing
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# and Bevy instead wraps `wgpu` types to verify they are not used off their origin thread.
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wgpu = { version = "22", default-features = false, features = [
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"wgsl",
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"dx12",
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"metal",
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"naga-ir",
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"fragile-send-sync-non-atomic-wasm",
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] }
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naga = { version = "22", features = ["wgsl-in"] }
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serde = { version = "1", features = ["derive"] }
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bytemuck = { version = "1.5", features = ["derive", "must_cast"] }
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downcast-rs = "1.2.0"
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derive_more = { version = "1", default-features = false, features = [
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"error",
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"from",
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"display",
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] }
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futures-lite = "2.0.1"
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ktx2 = { version = "0.3.0", optional = true }
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encase = { version = "0.10", features = ["glam"] }
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# For wgpu profiling using tracing. Use `RUST_LOG=info` to also capture the wgpu spans.
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profiling = { version = "1", features = [
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"profile-with-tracing",
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], optional = true }
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async-channel = "2.3.0"
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nonmax = "0.5"
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smallvec = { version = "1.11", features = ["const_new"] }
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offset-allocator = "0.2"
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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# Omit the `glsl` feature in non-WebAssembly by default.
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naga_oil = { version = "0.15", default-features = false, features = [
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"test_shader",
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] }
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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naga_oil = "0.15"
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js-sys = "0.3"
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web-sys = { version = "0.3.67", features = [
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'Blob',
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'Document',
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'Element',
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'HtmlElement',
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'Node',
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'Url',
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'Window',
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] }
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wasm-bindgen = "0.2"
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[target.'cfg(all(target_arch = "wasm32", target_feature = "atomics"))'.dependencies]
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send_wrapper = "0.6.0"
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[lints]
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workspace = true
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[package.metadata.docs.rs]
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rustdoc-args = ["-Zunstable-options", "--generate-link-to-definition"]
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all-features = true
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