bevy/crates/bevy_ui/src
Mateusz Wachowiak 1f97717a3d
Rename Input to ButtonInput (#10859)
# Objective

- Resolves #10853 

## Solution

- ~~Changed the name of `Input` struct to `PressableInput`.~~
- Changed the name of `Input` struct to `ButtonInput`.

## Migration Guide

- Breaking Change: Users need to rename `Input` to `ButtonInput` in
their projects.
2023-12-06 20:32:34 +00:00
..
layout Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
render Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
widget Rename TextAlignment to JustifyText. (#10854) 2023-12-05 03:00:41 +00:00
accessibility.rs Various accessibility API updates. (#9989) 2023-10-02 21:22:52 +00:00
camera_config.rs bevy_reflect: FromReflect Ergonomics Implementation (#6056) 2023-06-29 01:31:34 +00:00
focus.rs Rename Input to ButtonInput (#10859) 2023-12-06 20:32:34 +00:00
geometry.rs don't Implement Display for Val (#10345) 2023-11-02 21:54:41 +00:00
lib.rs Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
measurement.rs Change the default for the measure_func field of ContentSize to None. (#9346) 2023-08-07 23:06:40 +00:00
node_bundles.rs Rename TextAlignment to JustifyText. (#10854) 2023-12-05 03:00:41 +00:00
stack.rs Add stack index to Node (#9853) 2023-10-31 23:32:51 +00:00
ui_material.rs Provide GlobalsUniform in UiMaterial shaders (#10739) 2023-11-28 12:08:28 +00:00
ui_node.rs Enable clippy::undocumented_unsafe_blocks warning across the workspace (#10646) 2023-11-21 02:06:24 +00:00
update.rs Do not panic on non-UI child of UI entity (#9621) 2023-08-29 10:49:40 +00:00