mirror of
https://github.com/bevyengine/bevy
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14db5b38dc
# Objective I was wondering whether to use `Timer::finished` or `Timer::just_finished` for my repeating timer. This PR clarifies their difference (or rather, lack thereof). ## Solution More docs & examples.
607 lines
20 KiB
Rust
607 lines
20 KiB
Rust
use crate::Stopwatch;
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use bevy_reflect::prelude::*;
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use bevy_utils::Duration;
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/// Tracks elapsed time. Enters the finished state once `duration` is reached.
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///
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/// Non repeating timers will stop tracking and stay in the finished state until reset.
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/// Repeating timers will only be in the finished state on each tick `duration` is reached or
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/// exceeded, and can still be reset at any given point.
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///
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/// Paused timers will not have elapsed time increased.
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#[derive(Clone, Debug, Default, PartialEq, Eq, Reflect)]
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#[cfg_attr(feature = "serialize", derive(serde::Deserialize, serde::Serialize))]
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#[reflect(Default)]
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pub struct Timer {
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stopwatch: Stopwatch,
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duration: Duration,
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mode: TimerMode,
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finished: bool,
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times_finished_this_tick: u32,
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}
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impl Timer {
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/// Creates a new timer with a given duration.
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///
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/// See also [`Timer::from_seconds`](Timer::from_seconds).
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pub fn new(duration: Duration, mode: TimerMode) -> Self {
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Self {
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duration,
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mode,
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..Default::default()
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}
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}
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/// Creates a new timer with a given duration in seconds.
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///
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/// # Example
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/// ```
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/// # use bevy_time::*;
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/// let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
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/// ```
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pub fn from_seconds(duration: f32, mode: TimerMode) -> Self {
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Self {
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duration: Duration::from_secs_f32(duration),
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mode,
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..Default::default()
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}
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}
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/// Returns `true` if the timer has reached its duration.
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///
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/// For repeating timers, this method behaves identically to [`Timer::just_finished`].
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///
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/// # Examples
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/// ```
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/// # use bevy_time::*;
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/// use std::time::Duration;
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///
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/// let mut timer_once = Timer::from_seconds(1.0, TimerMode::Once);
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/// timer_once.tick(Duration::from_secs_f32(1.5));
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/// assert!(timer_once.finished());
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/// timer_once.tick(Duration::from_secs_f32(0.5));
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/// assert!(timer_once.finished());
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///
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/// let mut timer_repeating = Timer::from_seconds(1.0, TimerMode::Repeating);
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/// timer_repeating.tick(Duration::from_secs_f32(1.1));
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/// assert!(timer_repeating.finished());
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/// timer_repeating.tick(Duration::from_secs_f32(0.8));
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/// assert!(!timer_repeating.finished());
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/// timer_repeating.tick(Duration::from_secs_f32(0.6));
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/// assert!(timer_repeating.finished());
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/// ```
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#[inline]
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pub fn finished(&self) -> bool {
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self.finished
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}
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/// Returns `true` only on the tick the timer reached its duration.
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///
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/// # Examples
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/// ```
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/// # use bevy_time::*;
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/// use std::time::Duration;
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/// let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
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/// timer.tick(Duration::from_secs_f32(1.5));
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/// assert!(timer.just_finished());
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/// timer.tick(Duration::from_secs_f32(0.5));
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/// assert!(!timer.just_finished());
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/// ```
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#[inline]
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pub fn just_finished(&self) -> bool {
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self.times_finished_this_tick > 0
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}
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/// Returns the time elapsed on the timer. Guaranteed to be between 0.0 and `duration`.
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/// Will only equal `duration` when the timer is finished and non repeating.
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///
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/// See also [`Stopwatch::elapsed`](Stopwatch::elapsed).
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///
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/// # Examples
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/// ```
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/// # use bevy_time::*;
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/// use std::time::Duration;
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/// let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
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/// timer.tick(Duration::from_secs_f32(0.5));
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/// assert_eq!(timer.elapsed(), Duration::from_secs_f32(0.5));
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/// ```
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#[inline]
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pub fn elapsed(&self) -> Duration {
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self.stopwatch.elapsed()
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}
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/// Returns the time elapsed on the timer as an `f32`.
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/// See also [`Timer::elapsed`](Timer::elapsed).
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#[inline]
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pub fn elapsed_secs(&self) -> f32 {
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self.stopwatch.elapsed_secs()
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}
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/// Sets the elapsed time of the timer without any other considerations.
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///
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/// See also [`Stopwatch::set`](Stopwatch::set).
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///
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/// #
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/// ```
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/// # use bevy_time::*;
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/// use std::time::Duration;
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/// let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
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/// timer.set_elapsed(Duration::from_secs(2));
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/// assert_eq!(timer.elapsed(), Duration::from_secs(2));
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/// // the timer is not finished even if the elapsed time is greater than the duration.
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/// assert!(!timer.finished());
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/// ```
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#[inline]
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pub fn set_elapsed(&mut self, time: Duration) {
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self.stopwatch.set_elapsed(time);
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}
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/// Returns the duration of the timer.
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///
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/// # Examples
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/// ```
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/// # use bevy_time::*;
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/// use std::time::Duration;
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/// let timer = Timer::new(Duration::from_secs(1), TimerMode::Once);
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/// assert_eq!(timer.duration(), Duration::from_secs(1));
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/// ```
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#[inline]
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pub fn duration(&self) -> Duration {
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self.duration
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}
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/// Sets the duration of the timer.
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///
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/// # Examples
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/// ```
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/// # use bevy_time::*;
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/// use std::time::Duration;
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/// let mut timer = Timer::from_seconds(1.5, TimerMode::Once);
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/// timer.set_duration(Duration::from_secs(1));
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/// assert_eq!(timer.duration(), Duration::from_secs(1));
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/// ```
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#[inline]
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pub fn set_duration(&mut self, duration: Duration) {
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self.duration = duration;
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}
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/// Returns the mode of the timer.
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///
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/// # Examples
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/// ```
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/// # use bevy_time::*;
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/// let mut timer = Timer::from_seconds(1.0, TimerMode::Repeating);
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/// assert_eq!(timer.mode(), TimerMode::Repeating);
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/// ```
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#[inline]
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pub fn mode(&self) -> TimerMode {
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self.mode
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}
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/// Sets the mode of the timer.
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///
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/// # Examples
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/// ```
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/// # use bevy_time::*;
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/// let mut timer = Timer::from_seconds(1.0, TimerMode::Repeating);
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/// timer.set_mode(TimerMode::Once);
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/// assert_eq!(timer.mode(), TimerMode::Once);
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/// ```
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#[doc(alias = "repeating")]
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#[inline]
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pub fn set_mode(&mut self, mode: TimerMode) {
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if self.mode != TimerMode::Repeating && mode == TimerMode::Repeating && self.finished {
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self.stopwatch.reset();
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self.finished = self.just_finished();
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}
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self.mode = mode;
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}
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/// Advance the timer by `delta` seconds.
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/// Non repeating timer will clamp at duration.
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/// Repeating timer will wrap around.
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/// Will not affect paused timers.
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///
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/// See also [`Stopwatch::tick`](Stopwatch::tick).
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///
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/// # Examples
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/// ```
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/// # use bevy_time::*;
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/// use std::time::Duration;
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/// let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
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/// let mut repeating = Timer::from_seconds(1.0, TimerMode::Repeating);
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/// timer.tick(Duration::from_secs_f32(1.5));
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/// repeating.tick(Duration::from_secs_f32(1.5));
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/// assert_eq!(timer.elapsed_secs(), 1.0);
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/// assert_eq!(repeating.elapsed_secs(), 0.5);
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/// ```
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pub fn tick(&mut self, delta: Duration) -> &Self {
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if self.paused() {
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self.times_finished_this_tick = 0;
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if self.mode == TimerMode::Repeating {
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self.finished = false;
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}
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return self;
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}
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if self.mode != TimerMode::Repeating && self.finished() {
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self.times_finished_this_tick = 0;
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return self;
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}
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self.stopwatch.tick(delta);
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self.finished = self.elapsed() >= self.duration();
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if self.finished() {
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if self.mode == TimerMode::Repeating {
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self.times_finished_this_tick = self
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.elapsed()
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.as_nanos()
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.checked_div(self.duration().as_nanos())
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.map_or(u32::MAX, |x| x as u32);
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self.set_elapsed(
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self.elapsed()
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.as_nanos()
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.checked_rem(self.duration().as_nanos())
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.map_or(Duration::ZERO, |x| Duration::from_nanos(x as u64)),
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);
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} else {
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self.times_finished_this_tick = 1;
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self.set_elapsed(self.duration());
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}
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} else {
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self.times_finished_this_tick = 0;
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}
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self
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}
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/// Pauses the Timer. Disables the ticking of the timer.
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///
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/// See also [`Stopwatch::pause`](Stopwatch::pause).
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///
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/// # Examples
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/// ```
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/// # use bevy_time::*;
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/// use std::time::Duration;
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/// let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
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/// timer.pause();
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/// timer.tick(Duration::from_secs_f32(0.5));
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/// assert_eq!(timer.elapsed_secs(), 0.0);
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/// ```
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#[inline]
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pub fn pause(&mut self) {
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self.stopwatch.pause();
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}
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/// Unpauses the Timer. Resumes the ticking of the timer.
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///
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/// See also [`Stopwatch::unpause()`](Stopwatch::unpause).
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///
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/// # Examples
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/// ```
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/// # use bevy_time::*;
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/// use std::time::Duration;
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/// let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
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/// timer.pause();
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/// timer.tick(Duration::from_secs_f32(0.5));
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/// timer.unpause();
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/// timer.tick(Duration::from_secs_f32(0.5));
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/// assert_eq!(timer.elapsed_secs(), 0.5);
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/// ```
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#[inline]
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pub fn unpause(&mut self) {
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self.stopwatch.unpause();
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}
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/// Returns `true` if the timer is paused.
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///
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/// See also [`Stopwatch::paused`](Stopwatch::paused).
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///
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/// # Examples
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/// ```
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/// # use bevy_time::*;
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/// let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
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/// assert!(!timer.paused());
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/// timer.pause();
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/// assert!(timer.paused());
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/// timer.unpause();
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/// assert!(!timer.paused());
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/// ```
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#[inline]
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pub fn paused(&self) -> bool {
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self.stopwatch.paused()
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}
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/// Resets the timer. The reset doesn't affect the `paused` state of the timer.
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///
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/// See also [`Stopwatch::reset`](Stopwatch::reset).
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///
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/// Examples
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/// ```
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/// # use bevy_time::*;
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/// use std::time::Duration;
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/// let mut timer = Timer::from_seconds(1.0, TimerMode::Once);
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/// timer.tick(Duration::from_secs_f32(1.5));
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/// timer.reset();
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/// assert!(!timer.finished());
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/// assert!(!timer.just_finished());
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/// assert_eq!(timer.elapsed_secs(), 0.0);
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/// ```
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pub fn reset(&mut self) {
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self.stopwatch.reset();
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self.finished = false;
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self.times_finished_this_tick = 0;
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}
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/// Returns the percentage of the timer elapsed time (goes from 0.0 to 1.0).
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///
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/// # Examples
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/// ```
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/// # use bevy_time::*;
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/// use std::time::Duration;
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/// let mut timer = Timer::from_seconds(2.0, TimerMode::Once);
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/// timer.tick(Duration::from_secs_f32(0.5));
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/// assert_eq!(timer.percent(), 0.25);
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/// ```
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#[inline]
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pub fn percent(&self) -> f32 {
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if self.duration == Duration::ZERO {
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1.0
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} else {
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self.elapsed().as_secs_f32() / self.duration().as_secs_f32()
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}
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}
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/// Returns the percentage of the timer remaining time (goes from 1.0 to 0.0).
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///
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/// # Examples
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/// ```
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/// # use bevy_time::*;
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/// use std::time::Duration;
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/// let mut timer = Timer::from_seconds(2.0, TimerMode::Once);
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/// timer.tick(Duration::from_secs_f32(0.5));
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/// assert_eq!(timer.percent_left(), 0.75);
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/// ```
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#[inline]
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pub fn percent_left(&self) -> f32 {
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1.0 - self.percent()
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}
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/// Returns the remaining time in seconds
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///
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/// # Examples
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/// ```
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/// # use bevy_time::*;
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/// use std::cmp::Ordering;
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/// use std::time::Duration;
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/// let mut timer = Timer::from_seconds(2.0, TimerMode::Once);
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/// timer.tick(Duration::from_secs_f32(0.5));
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/// let result = timer.remaining_secs().total_cmp(&1.5);
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/// assert_eq!(Ordering::Equal, result);
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/// ```
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#[inline]
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pub fn remaining_secs(&self) -> f32 {
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self.remaining().as_secs_f32()
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}
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/// Returns the remaining time using Duration
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///
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/// # Examples
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/// ```
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/// # use bevy_time::*;
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/// use std::time::Duration;
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/// let mut timer = Timer::from_seconds(2.0, TimerMode::Once);
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/// timer.tick(Duration::from_secs_f32(0.5));
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/// assert_eq!(timer.remaining(), Duration::from_secs_f32(1.5));
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/// ```
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#[inline]
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pub fn remaining(&self) -> Duration {
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self.duration() - self.elapsed()
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}
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/// Returns the number of times a repeating timer
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/// finished during the last [`tick`](Timer<T>::tick) call.
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///
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/// For non repeating-timers, this method will only ever
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/// return 0 or 1.
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///
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/// # Examples
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/// ```
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/// # use bevy_time::*;
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/// use std::time::Duration;
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/// let mut timer = Timer::from_seconds(1.0, TimerMode::Repeating);
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/// timer.tick(Duration::from_secs_f32(6.0));
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/// assert_eq!(timer.times_finished_this_tick(), 6);
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/// timer.tick(Duration::from_secs_f32(2.0));
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/// assert_eq!(timer.times_finished_this_tick(), 2);
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/// timer.tick(Duration::from_secs_f32(0.5));
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/// assert_eq!(timer.times_finished_this_tick(), 0);
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/// ```
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#[inline]
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pub fn times_finished_this_tick(&self) -> u32 {
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self.times_finished_this_tick
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}
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}
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/// Specifies [`Timer`] behavior.
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#[derive(Debug, Clone, Copy, Eq, PartialEq, Hash, Default, Reflect)]
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#[cfg_attr(feature = "serialize", derive(serde::Deserialize, serde::Serialize))]
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#[reflect(Default)]
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pub enum TimerMode {
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/// Run once and stop.
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#[default]
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Once,
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/// Reset when finished.
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Repeating,
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}
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#[cfg(test)]
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#[allow(clippy::float_cmp)]
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mod tests {
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use super::*;
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#[test]
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fn non_repeating_timer() {
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let mut t = Timer::from_seconds(10.0, TimerMode::Once);
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// Tick once, check all attributes
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t.tick(Duration::from_secs_f32(0.25));
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assert_eq!(t.elapsed_secs(), 0.25);
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assert_eq!(t.duration(), Duration::from_secs_f32(10.0));
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assert!(!t.finished());
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assert!(!t.just_finished());
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assert_eq!(t.times_finished_this_tick(), 0);
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assert_eq!(t.mode(), TimerMode::Once);
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assert_eq!(t.percent(), 0.025);
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assert_eq!(t.percent_left(), 0.975);
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// Ticking while paused changes nothing
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t.pause();
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t.tick(Duration::from_secs_f32(500.0));
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assert_eq!(t.elapsed_secs(), 0.25);
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assert_eq!(t.duration(), Duration::from_secs_f32(10.0));
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assert!(!t.finished());
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assert!(!t.just_finished());
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assert_eq!(t.times_finished_this_tick(), 0);
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assert_eq!(t.mode(), TimerMode::Once);
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assert_eq!(t.percent(), 0.025);
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assert_eq!(t.percent_left(), 0.975);
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// Tick past the end and make sure elapsed doesn't go past 0.0 and other things update
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t.unpause();
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t.tick(Duration::from_secs_f32(500.0));
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assert_eq!(t.elapsed_secs(), 10.0);
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assert!(t.finished());
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assert!(t.just_finished());
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assert_eq!(t.times_finished_this_tick(), 1);
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assert_eq!(t.percent(), 1.0);
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assert_eq!(t.percent_left(), 0.0);
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// Continuing to tick when finished should only change just_finished
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t.tick(Duration::from_secs_f32(1.0));
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assert_eq!(t.elapsed_secs(), 10.0);
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assert!(t.finished());
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assert!(!t.just_finished());
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assert_eq!(t.times_finished_this_tick(), 0);
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assert_eq!(t.percent(), 1.0);
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assert_eq!(t.percent_left(), 0.0);
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}
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#[test]
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fn repeating_timer() {
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let mut t = Timer::from_seconds(2.0, TimerMode::Repeating);
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// Tick once, check all attributes
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t.tick(Duration::from_secs_f32(0.75));
|
|
assert_eq!(t.elapsed_secs(), 0.75);
|
|
assert_eq!(t.duration(), Duration::from_secs_f32(2.0));
|
|
assert!(!t.finished());
|
|
assert!(!t.just_finished());
|
|
assert_eq!(t.times_finished_this_tick(), 0);
|
|
assert_eq!(t.mode(), TimerMode::Repeating);
|
|
assert_eq!(t.percent(), 0.375);
|
|
assert_eq!(t.percent_left(), 0.625);
|
|
// Tick past the end and make sure elapsed wraps
|
|
t.tick(Duration::from_secs_f32(1.5));
|
|
assert_eq!(t.elapsed_secs(), 0.25);
|
|
assert!(t.finished());
|
|
assert!(t.just_finished());
|
|
assert_eq!(t.times_finished_this_tick(), 1);
|
|
assert_eq!(t.percent(), 0.125);
|
|
assert_eq!(t.percent_left(), 0.875);
|
|
// Continuing to tick should turn off both finished & just_finished for repeating timers
|
|
t.tick(Duration::from_secs_f32(1.0));
|
|
assert_eq!(t.elapsed_secs(), 1.25);
|
|
assert!(!t.finished());
|
|
assert!(!t.just_finished());
|
|
assert_eq!(t.times_finished_this_tick(), 0);
|
|
assert_eq!(t.percent(), 0.625);
|
|
assert_eq!(t.percent_left(), 0.375);
|
|
}
|
|
|
|
#[test]
|
|
fn times_finished_repeating() {
|
|
let mut t = Timer::from_seconds(1.0, TimerMode::Repeating);
|
|
assert_eq!(t.times_finished_this_tick(), 0);
|
|
t.tick(Duration::from_secs_f32(3.5));
|
|
assert_eq!(t.times_finished_this_tick(), 3);
|
|
assert_eq!(t.elapsed_secs(), 0.5);
|
|
assert!(t.finished());
|
|
assert!(t.just_finished());
|
|
t.tick(Duration::from_secs_f32(0.2));
|
|
assert_eq!(t.times_finished_this_tick(), 0);
|
|
}
|
|
|
|
#[test]
|
|
fn times_finished_this_tick() {
|
|
let mut t = Timer::from_seconds(1.0, TimerMode::Once);
|
|
assert_eq!(t.times_finished_this_tick(), 0);
|
|
t.tick(Duration::from_secs_f32(1.5));
|
|
assert_eq!(t.times_finished_this_tick(), 1);
|
|
t.tick(Duration::from_secs_f32(0.5));
|
|
assert_eq!(t.times_finished_this_tick(), 0);
|
|
}
|
|
|
|
#[test]
|
|
fn times_finished_this_tick_repeating_zero_duration() {
|
|
let mut t = Timer::from_seconds(0.0, TimerMode::Repeating);
|
|
assert_eq!(t.times_finished_this_tick(), 0);
|
|
assert_eq!(t.elapsed(), Duration::ZERO);
|
|
assert_eq!(t.percent(), 1.0);
|
|
t.tick(Duration::from_secs(1));
|
|
assert_eq!(t.times_finished_this_tick(), u32::MAX);
|
|
assert_eq!(t.elapsed(), Duration::ZERO);
|
|
assert_eq!(t.percent(), 1.0);
|
|
t.tick(Duration::from_secs(2));
|
|
assert_eq!(t.times_finished_this_tick(), u32::MAX);
|
|
assert_eq!(t.elapsed(), Duration::ZERO);
|
|
assert_eq!(t.percent(), 1.0);
|
|
t.reset();
|
|
assert_eq!(t.times_finished_this_tick(), 0);
|
|
assert_eq!(t.elapsed(), Duration::ZERO);
|
|
assert_eq!(t.percent(), 1.0);
|
|
}
|
|
|
|
#[test]
|
|
fn times_finished_this_tick_precise() {
|
|
let mut t = Timer::from_seconds(0.01, TimerMode::Repeating);
|
|
let duration = Duration::from_secs_f64(0.333);
|
|
|
|
// total duration: 0.333 => 33 times finished
|
|
t.tick(duration);
|
|
assert_eq!(t.times_finished_this_tick(), 33);
|
|
// total duration: 0.666 => 33 times finished
|
|
t.tick(duration);
|
|
assert_eq!(t.times_finished_this_tick(), 33);
|
|
// total duration: 0.999 => 33 times finished
|
|
t.tick(duration);
|
|
assert_eq!(t.times_finished_this_tick(), 33);
|
|
// total duration: 1.332 => 34 times finished
|
|
t.tick(duration);
|
|
assert_eq!(t.times_finished_this_tick(), 34);
|
|
}
|
|
|
|
#[test]
|
|
fn paused() {
|
|
let mut t = Timer::from_seconds(10.0, TimerMode::Once);
|
|
|
|
t.tick(Duration::from_secs_f32(10.0));
|
|
assert!(t.just_finished());
|
|
assert!(t.finished());
|
|
// A paused timer should change just_finished to false after a tick
|
|
t.pause();
|
|
t.tick(Duration::from_secs_f32(5.0));
|
|
assert!(!t.just_finished());
|
|
assert!(t.finished());
|
|
}
|
|
|
|
#[test]
|
|
fn paused_repeating() {
|
|
let mut t = Timer::from_seconds(10.0, TimerMode::Repeating);
|
|
|
|
t.tick(Duration::from_secs_f32(10.0));
|
|
assert!(t.just_finished());
|
|
assert!(t.finished());
|
|
// A paused repeating timer should change finished and just_finished to false after a tick
|
|
t.pause();
|
|
t.tick(Duration::from_secs_f32(5.0));
|
|
assert!(!t.just_finished());
|
|
assert!(!t.finished());
|
|
}
|
|
}
|