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https://github.com/bevyengine/bevy
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This makes the [New Bevy Renderer](#2535) the default (and only) renderer. The new renderer isn't _quite_ ready for the final release yet, but I want as many people as possible to start testing it so we can identify bugs and address feedback prior to release. The examples are all ported over and operational with a few exceptions: * I removed a good portion of the examples in the `shader` folder. We still have some work to do in order to make these examples possible / ergonomic / worthwhile: #3120 and "high level shader material plugins" are the big ones. This is a temporary measure. * Temporarily removed the multiple_windows example: doing this properly in the new renderer will require the upcoming "render targets" changes. Same goes for the render_to_texture example. * Removed z_sort_debug: entity visibility sort info is no longer available in app logic. we could do this on the "render app" side, but i dont consider it a priority.
75 lines
2.5 KiB
Rust
75 lines
2.5 KiB
Rust
use bevy::prelude::*;
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/// This example illustrates how to create a button that changes color and text based on its
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/// interaction state.
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_startup_system(setup)
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.add_system(button_system)
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.run();
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}
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const NORMAL_BUTTON: Color = Color::rgb(0.15, 0.15, 0.15);
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const HOVERED_BUTTON: Color = Color::rgb(0.25, 0.25, 0.25);
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const PRESSED_BUTTON: Color = Color::rgb(0.35, 0.75, 0.35);
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fn button_system(
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mut interaction_query: Query<
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(&Interaction, &mut UiColor, &Children),
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(Changed<Interaction>, With<Button>),
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>,
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mut text_query: Query<&mut Text>,
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) {
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for (interaction, mut color, children) in interaction_query.iter_mut() {
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let mut text = text_query.get_mut(children[0]).unwrap();
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match *interaction {
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Interaction::Clicked => {
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text.sections[0].value = "Press".to_string();
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*color = PRESSED_BUTTON.into();
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}
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Interaction::Hovered => {
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text.sections[0].value = "Hover".to_string();
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*color = HOVERED_BUTTON.into();
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}
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Interaction::None => {
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text.sections[0].value = "Button".to_string();
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*color = NORMAL_BUTTON.into();
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}
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}
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}
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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// ui camera
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commands.spawn_bundle(UiCameraBundle::default());
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commands
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.spawn_bundle(ButtonBundle {
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style: Style {
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size: Size::new(Val::Px(150.0), Val::Px(65.0)),
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// center button
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margin: Rect::all(Val::Auto),
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// horizontally center child text
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justify_content: JustifyContent::Center,
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// vertically center child text
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align_items: AlignItems::Center,
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..Default::default()
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},
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color: NORMAL_BUTTON.into(),
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..Default::default()
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})
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.with_children(|parent| {
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parent.spawn_bundle(TextBundle {
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text: Text::with_section(
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"Button",
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TextStyle {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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font_size: 40.0,
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color: Color::rgb(0.9, 0.9, 0.9),
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},
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Default::default(),
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),
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..Default::default()
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});
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});
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}
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