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https://github.com/bevyengine/bevy
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13f50c7a53
# Objective The [`KeyCode`](https://github.com/bevyengine/bevy/blob/main/crates/bevy_input/src/keyboard.rs#L86) enum cases `LWin` and `RWin` are too opinionated because they are also assigned meaning by non-Windows operating systems. macOS calls the keys completely different. ## Solution Match [winits approach](https://github.com/rust-windowing/winit/blob/master/src/keyboard.rs#L1635) naming convention. --- ## Migration Guide Migrate by replacing: - `LAlt` → `AltLeft` - `RAlt` → `AltRight` - `LBracket` → `BracketLeft` - `RBracket` → `BracketRight` - `LControl` → `ControlLeft` - `RControl` → `ControlRight` - `LShift` → `ShiftLeft` - `RShift` → `ShiftRight` - `LWin` → `SuperLeft` - `RWin` → `SuperRight`
20 lines
598 B
Rust
20 lines
598 B
Rust
//! Demonstrates using key modifiers (ctrl, shift).
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use bevy::prelude::*;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Update, keyboard_input_system)
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.run();
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}
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/// This system prints when `Ctrl + Shift + A` is pressed
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fn keyboard_input_system(input: Res<Input<KeyCode>>) {
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let shift = input.any_pressed([KeyCode::ShiftLeft, KeyCode::ShiftRight]);
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let ctrl = input.any_pressed([KeyCode::ControlLeft, KeyCode::ControlRight]);
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if ctrl && shift && input.just_pressed(KeyCode::A) {
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info!("Just pressed Ctrl + Shift + A!");
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}
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}
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