mirror of
https://github.com/bevyengine/bevy
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1f97717a3d
# Objective - Resolves #10853 ## Solution - ~~Changed the name of `Input` struct to `PressableInput`.~~ - Changed the name of `Input` struct to `ButtonInput`. ## Migration Guide - Breaking Change: Users need to rename `Input` to `ButtonInput` in their projects.
30 lines
823 B
Rust
30 lines
823 B
Rust
//! Demonstrates how to grab and hide the mouse cursor.
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use bevy::{prelude::*, window::CursorGrabMode};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Update, grab_mouse)
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.run();
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}
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// This system grabs the mouse when the left mouse button is pressed
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// and releases it when the escape key is pressed
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fn grab_mouse(
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mut windows: Query<&mut Window>,
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mouse: Res<ButtonInput<MouseButton>>,
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key: Res<ButtonInput<KeyCode>>,
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) {
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let mut window = windows.single_mut();
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if mouse.just_pressed(MouseButton::Left) {
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window.cursor.visible = false;
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window.cursor.grab_mode = CursorGrabMode::Locked;
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}
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if key.just_pressed(KeyCode::Escape) {
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window.cursor.visible = true;
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window.cursor.grab_mode = CursorGrabMode::None;
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}
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}
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