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https://github.com/bevyengine/bevy
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# Objective https://github.com/bevyengine/bevy/pull/7328 introduced an API to override the global wireframe config. I believe it is flawed for a few reasons. This PR uses a non-breaking API. Instead of making the `Wireframe` an enum I introduced the `NeverRenderWireframe` component. Here's the reason why I think this is better: - Easier to migrate since it doesn't change the old behaviour. Essentially nothing to migrate. Right now this PR is a breaking change but I don't think it has to be. - It's similar to other "per mesh" rendering features like NotShadowCaster/NotShadowReceiver - It doesn't force new users to also think about global vs not global if all they want is to render a wireframe - This would also let you filter at the query definition level instead of filtering when running the query ## Solution - Introduce a `NeverRenderWireframe` component that ignores the global config --- ## Changelog - Added a `NeverRenderWireframe` component that ignores the global `WireframeConfig`
98 lines
3.2 KiB
Rust
98 lines
3.2 KiB
Rust
//! Showcases wireframe rendering.
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use bevy::{
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pbr::wireframe::{NoWireframe, Wireframe, WireframeConfig, WireframePlugin},
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prelude::*,
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render::{render_resource::WgpuFeatures, settings::WgpuSettings, RenderPlugin},
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};
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fn main() {
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App::new()
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.add_plugins((
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DefaultPlugins.set(RenderPlugin {
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render_creation: WgpuSettings {
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features: WgpuFeatures::POLYGON_MODE_LINE,
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..default()
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}
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.into(),
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}),
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WireframePlugin,
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))
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.insert_resource(WireframeToggleTimer(Timer::from_seconds(
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1.0,
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TimerMode::Repeating,
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)))
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.add_systems(Startup, setup)
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.add_systems(Update, toggle_global_wireframe_setting)
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.run();
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}
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/// set up a simple 3D scene
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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// plane
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commands.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Plane::from_size(5.0))),
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material: materials.add(Color::rgb(0.3, 0.3, 0.5).into()),
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..default()
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});
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// Red cube: Never renders a wireframe
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commands
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.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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material: materials.add(Color::rgb(0.8, 0.1, 0.1).into()),
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transform: Transform::from_xyz(-1.0, 0.5, -1.0),
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..default()
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})
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.insert(NoWireframe);
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// Orange cube: Follows global wireframe setting
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commands.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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material: materials.add(Color::rgb(0.8, 0.8, 0.1).into()),
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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..default()
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});
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// Green cube: Always renders a wireframe
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commands
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.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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material: materials.add(Color::rgb(0.1, 0.8, 0.1).into()),
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transform: Transform::from_xyz(1.0, 0.5, 1.0),
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..default()
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})
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.insert(Wireframe);
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// light
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commands.spawn(PointLightBundle {
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transform: Transform::from_xyz(4.0, 8.0, 4.0),
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..default()
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});
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// camera
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commands.spawn(Camera3dBundle {
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transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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..default()
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});
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}
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/// This timer is used to periodically toggle the wireframe rendering.
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#[derive(Resource)]
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struct WireframeToggleTimer(Timer);
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/// Periodically turns the global wireframe setting on and off, to show the differences between
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/// [`Wireframe`], [`NoWireframe`], and just a mesh.
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fn toggle_global_wireframe_setting(
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time: Res<Time>,
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mut timer: ResMut<WireframeToggleTimer>,
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mut wireframe_config: ResMut<WireframeConfig>,
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) {
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if timer.0.tick(time.delta()).just_finished() {
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// The global wireframe config enables drawing of wireframes on every mesh,
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// except those with `NoWireframe`. Meshes with `Wireframe` will always have a wireframe,
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// regardless of the global configuration.
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wireframe_config.global = !wireframe_config.global;
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}
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}
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