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# Objective - Make it possible to react to arbitrary state changes - this will be useful regardless of the other changes to states currently being discussed ## Solution - added `StateTransitionEvent<S>` struct - previously, this would have been impossible: ```rs #[derive(States, Eq, PartialEq, Hash, Copy, Clone, Default)] enum MyState { #[default] Foo, Bar(MySubState), } enum MySubState { Spam, Eggs, } app.add_system(Update, on_enter_bar); fn on_enter_bar(trans: EventReader<StateTransition<MyState>>){ for (befoare, after) in trans.read() { match before, after { MyState::Foo, MyState::Bar(_) => info!("detected transition foo => bar"); _, _ => (); } } } ``` --- ## Changelog - Added - `StateTransitionEvent<S>` - Fired on state changes of `S` ## Migration Guide N/A no breaking changes --------- Co-authored-by: Federico Rinaldi <gisquerin@gmail.com> |
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