bevy/crates/bevy_ui/src/ui_node.rs
ickshonpe 11c7e5807a Improve the documentation for flex-basis (#7685)
# Objective

The current doc comment for `flex-basis` states that it is "The initial size of the item", which is a bit confusing since size in Bevy is mostly used to refer to two-dimensional extents but `flex-basis` is a one-dimensional value.

It also needs to explain that:
* `flex-basis` sets the initial length of the main axis.
* Overrides `size` on the main axis.
* Obeys the `min_size` and `max_size` constraints.
2023-02-15 13:58:01 +00:00

847 lines
26 KiB
Rust

use crate::{Size, UiRect};
use bevy_asset::Handle;
use bevy_ecs::{prelude::Component, reflect::ReflectComponent};
use bevy_math::{Rect, Vec2};
use bevy_reflect::prelude::*;
use bevy_render::{
color::Color,
texture::{Image, DEFAULT_IMAGE_HANDLE},
};
use serde::{Deserialize, Serialize};
use std::ops::{Div, DivAssign, Mul, MulAssign};
use thiserror::Error;
/// Describes the size of a UI node
#[derive(Component, Debug, Clone, Reflect)]
#[reflect(Component, Default)]
pub struct Node {
/// The size of the node as width and height in pixels
/// automatically calculated by [`super::flex::flex_node_system`]
pub(crate) calculated_size: Vec2,
}
impl Node {
/// The calculated node size as width and height in pixels
/// automatically calculated by [`super::flex::flex_node_system`]
pub fn size(&self) -> Vec2 {
self.calculated_size
}
}
impl Node {
pub const DEFAULT: Self = Self {
calculated_size: Vec2::ZERO,
};
}
impl Default for Node {
fn default() -> Self {
Self::DEFAULT
}
}
/// An enum that describes possible types of value in flexbox layout options
#[derive(Copy, Clone, PartialEq, Debug, Serialize, Deserialize, Reflect)]
#[reflect(PartialEq, Serialize, Deserialize)]
pub enum Val {
/// No value defined
Undefined,
/// Automatically determine this value
Auto,
/// Set this value in pixels
Px(f32),
/// Set this value in percent
Percent(f32),
}
impl Val {
pub const DEFAULT: Self = Self::Undefined;
}
impl Default for Val {
fn default() -> Self {
Self::DEFAULT
}
}
impl Mul<f32> for Val {
type Output = Val;
fn mul(self, rhs: f32) -> Self::Output {
match self {
Val::Undefined => Val::Undefined,
Val::Auto => Val::Auto,
Val::Px(value) => Val::Px(value * rhs),
Val::Percent(value) => Val::Percent(value * rhs),
}
}
}
impl MulAssign<f32> for Val {
fn mul_assign(&mut self, rhs: f32) {
match self {
Val::Undefined | Val::Auto => {}
Val::Px(value) | Val::Percent(value) => *value *= rhs,
}
}
}
impl Div<f32> for Val {
type Output = Val;
fn div(self, rhs: f32) -> Self::Output {
match self {
Val::Undefined => Val::Undefined,
Val::Auto => Val::Auto,
Val::Px(value) => Val::Px(value / rhs),
Val::Percent(value) => Val::Percent(value / rhs),
}
}
}
impl DivAssign<f32> for Val {
fn div_assign(&mut self, rhs: f32) {
match self {
Val::Undefined | Val::Auto => {}
Val::Px(value) | Val::Percent(value) => *value /= rhs,
}
}
}
#[derive(Debug, Eq, PartialEq, Clone, Copy, Error)]
pub enum ValArithmeticError {
#[error("the variants of the Vals don't match")]
NonIdenticalVariants,
#[error("the given variant of Val is not evaluateable (non-numeric)")]
NonEvaluateable,
}
impl Val {
/// Tries to add the values of two [`Val`]s.
/// Returns [`ValArithmeticError::NonIdenticalVariants`] if two [`Val`]s are of different variants.
/// When adding non-numeric [`Val`]s, it returns the value unchanged.
pub fn try_add(&self, rhs: Val) -> Result<Val, ValArithmeticError> {
match (self, rhs) {
(Val::Undefined, Val::Undefined) | (Val::Auto, Val::Auto) => Ok(*self),
(Val::Px(value), Val::Px(rhs_value)) => Ok(Val::Px(value + rhs_value)),
(Val::Percent(value), Val::Percent(rhs_value)) => Ok(Val::Percent(value + rhs_value)),
_ => Err(ValArithmeticError::NonIdenticalVariants),
}
}
/// Adds `rhs` to `self` and assigns the result to `self` (see [`Val::try_add`])
pub fn try_add_assign(&mut self, rhs: Val) -> Result<(), ValArithmeticError> {
*self = self.try_add(rhs)?;
Ok(())
}
/// Tries to subtract the values of two [`Val`]s.
/// Returns [`ValArithmeticError::NonIdenticalVariants`] if two [`Val`]s are of different variants.
/// When adding non-numeric [`Val`]s, it returns the value unchanged.
pub fn try_sub(&self, rhs: Val) -> Result<Val, ValArithmeticError> {
match (self, rhs) {
(Val::Undefined, Val::Undefined) | (Val::Auto, Val::Auto) => Ok(*self),
(Val::Px(value), Val::Px(rhs_value)) => Ok(Val::Px(value - rhs_value)),
(Val::Percent(value), Val::Percent(rhs_value)) => Ok(Val::Percent(value - rhs_value)),
_ => Err(ValArithmeticError::NonIdenticalVariants),
}
}
/// Subtracts `rhs` from `self` and assigns the result to `self` (see [`Val::try_sub`])
pub fn try_sub_assign(&mut self, rhs: Val) -> Result<(), ValArithmeticError> {
*self = self.try_sub(rhs)?;
Ok(())
}
/// A convenience function for simple evaluation of [`Val::Percent`] variant into a concrete [`Val::Px`] value.
/// Returns a [`ValArithmeticError::NonEvaluateable`] if the [`Val`] is impossible to evaluate into [`Val::Px`].
/// Otherwise it returns an [`f32`] containing the evaluated value in pixels.
///
/// **Note:** If a [`Val::Px`] is evaluated, it's inner value returned unchanged.
pub fn evaluate(&self, size: f32) -> Result<f32, ValArithmeticError> {
match self {
Val::Percent(value) => Ok(size * value / 100.0),
Val::Px(value) => Ok(*value),
_ => Err(ValArithmeticError::NonEvaluateable),
}
}
/// Similar to [`Val::try_add`], but performs [`Val::evaluate`] on both values before adding.
/// Returns an [`f32`] value in pixels.
pub fn try_add_with_size(&self, rhs: Val, size: f32) -> Result<f32, ValArithmeticError> {
let lhs = self.evaluate(size)?;
let rhs = rhs.evaluate(size)?;
Ok(lhs + rhs)
}
/// Similar to [`Val::try_add_assign`], but performs [`Val::evaluate`] on both values before adding.
/// The value gets converted to [`Val::Px`].
pub fn try_add_assign_with_size(
&mut self,
rhs: Val,
size: f32,
) -> Result<(), ValArithmeticError> {
*self = Val::Px(self.evaluate(size)? + rhs.evaluate(size)?);
Ok(())
}
/// Similar to [`Val::try_sub`], but performs [`Val::evaluate`] on both values before subtracting.
/// Returns an [`f32`] value in pixels.
pub fn try_sub_with_size(&self, rhs: Val, size: f32) -> Result<f32, ValArithmeticError> {
let lhs = self.evaluate(size)?;
let rhs = rhs.evaluate(size)?;
Ok(lhs - rhs)
}
/// Similar to [`Val::try_sub_assign`], but performs [`Val::evaluate`] on both values before adding.
/// The value gets converted to [`Val::Px`].
pub fn try_sub_assign_with_size(
&mut self,
rhs: Val,
size: f32,
) -> Result<(), ValArithmeticError> {
*self = Val::Px(self.try_add_with_size(rhs, size)?);
Ok(())
}
}
/// Describes the style of a UI node
///
/// It uses the [Flexbox](https://cssreference.io/flexbox/) system.
#[derive(Component, Clone, PartialEq, Debug, Reflect)]
#[reflect(Component, Default, PartialEq)]
pub struct Style {
/// Whether to arrange this node and its children with flexbox layout
///
/// If this is set to [`Display::None`], this node will be collapsed.
pub display: Display,
/// Whether to arrange this node relative to other nodes, or positioned absolutely
pub position_type: PositionType,
/// Which direction the content of this node should go
pub direction: Direction,
/// Whether to use column or row layout
pub flex_direction: FlexDirection,
/// How to wrap nodes
pub flex_wrap: FlexWrap,
/// How items are aligned according to the cross axis
pub align_items: AlignItems,
/// How this item is aligned according to the cross axis.
/// Overrides [`AlignItems`].
pub align_self: AlignSelf,
/// How to align each line, only applies if flex_wrap is set to
/// [`FlexWrap::Wrap`] and there are multiple lines of items
pub align_content: AlignContent,
/// How items align according to the main axis
pub justify_content: JustifyContent,
/// The position of the node as described by its Rect
pub position: UiRect,
/// The margin of the node
pub margin: UiRect,
/// The padding of the node
pub padding: UiRect,
/// The border of the node
pub border: UiRect,
/// Defines how much a flexbox item should grow if there's space available
pub flex_grow: f32,
/// How to shrink if there's not enough space available
pub flex_shrink: f32,
/// The initial length of the main axis, before other properties are applied.
///
/// If both are set, `flex_basis` overrides `size` on the main axis but it obeys the bounds defined by `min_size` and `max_size`.
pub flex_basis: Val,
/// The ideal size of the flexbox
///
/// `size.width` is used when it is within the bounds defined by `min_size.width` and `max_size.width`.
/// `size.height` is used when it is within the bounds defined by `min_size.height` and `max_size.height`.
pub size: Size,
/// The minimum size of the flexbox
///
/// `min_size.width` is used if it is greater than either `size.width` or `max_size.width`, or both.
/// `min_size.height` is used if it is greater than either `size.height` or `max_size.height`, or both.
pub min_size: Size,
/// The maximum size of the flexbox
///
/// `max_size.width` is used if it is within the bounds defined by `min_size.width` and `size.width`.
/// `max_size.height` is used if it is within the bounds defined by `min_size.height` and `size.height.
pub max_size: Size,
/// The aspect ratio of the flexbox
pub aspect_ratio: Option<f32>,
/// How to handle overflow
pub overflow: Overflow,
/// The size of the gutters between the rows and columns of the flexbox layout
///
/// Values of `Size::UNDEFINED` and `Size::AUTO` are treated as zero.
pub gap: Size,
}
impl Style {
pub const DEFAULT: Self = Self {
display: Display::DEFAULT,
position_type: PositionType::DEFAULT,
direction: Direction::DEFAULT,
flex_direction: FlexDirection::DEFAULT,
flex_wrap: FlexWrap::DEFAULT,
align_items: AlignItems::DEFAULT,
align_self: AlignSelf::DEFAULT,
align_content: AlignContent::DEFAULT,
justify_content: JustifyContent::DEFAULT,
position: UiRect::DEFAULT,
margin: UiRect::DEFAULT,
padding: UiRect::DEFAULT,
border: UiRect::DEFAULT,
flex_grow: 0.0,
flex_shrink: 1.0,
flex_basis: Val::Auto,
size: Size::AUTO,
min_size: Size::AUTO,
max_size: Size::AUTO,
aspect_ratio: None,
overflow: Overflow::DEFAULT,
gap: Size::UNDEFINED,
};
}
impl Default for Style {
fn default() -> Self {
Self::DEFAULT
}
}
/// How items are aligned according to the cross axis
#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect)]
#[reflect(PartialEq, Serialize, Deserialize)]
pub enum AlignItems {
/// Items are aligned at the start
FlexStart,
/// Items are aligned at the end
FlexEnd,
/// Items are aligned at the center
Center,
/// Items are aligned at the baseline
Baseline,
/// Items are stretched across the whole cross axis
Stretch,
}
impl AlignItems {
pub const DEFAULT: Self = Self::Stretch;
}
impl Default for AlignItems {
fn default() -> Self {
Self::DEFAULT
}
}
/// How this item is aligned according to the cross axis.
/// Overrides [`AlignItems`].
#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect)]
#[reflect(PartialEq, Serialize, Deserialize)]
pub enum AlignSelf {
/// Use the parent node's [`AlignItems`] value to determine how this item should be aligned
Auto,
/// This item will be aligned at the start
FlexStart,
/// This item will be aligned at the end
FlexEnd,
/// This item will be aligned at the center
Center,
/// This item will be aligned at the baseline
Baseline,
/// This item will be stretched across the whole cross axis
Stretch,
}
impl AlignSelf {
pub const DEFAULT: Self = Self::Auto;
}
impl Default for AlignSelf {
fn default() -> Self {
Self::DEFAULT
}
}
/// Defines how each line is aligned within the flexbox.
///
/// It only applies if [`FlexWrap::Wrap`] is present and if there are multiple lines of items.
#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect)]
#[reflect(PartialEq, Serialize, Deserialize)]
pub enum AlignContent {
/// Each line moves towards the start of the cross axis
FlexStart,
/// Each line moves towards the end of the cross axis
FlexEnd,
/// Each line moves towards the center of the cross axis
Center,
/// Each line will stretch to fill the remaining space
Stretch,
/// Each line fills the space it needs, putting the remaining space, if any
/// inbetween the lines
SpaceBetween,
/// Each line fills the space it needs, putting the remaining space, if any
/// around the lines
SpaceAround,
}
impl AlignContent {
pub const DEFAULT: Self = Self::Stretch;
}
impl Default for AlignContent {
fn default() -> Self {
Self::DEFAULT
}
}
/// Defines the text direction
///
/// For example English is written LTR (left-to-right) while Arabic is written RTL (right-to-left).
#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect)]
#[reflect(PartialEq, Serialize, Deserialize)]
pub enum Direction {
/// Inherit from parent node
Inherit,
/// Text is written left to right
LeftToRight,
/// Text is written right to left
RightToLeft,
}
impl Direction {
pub const DEFAULT: Self = Self::Inherit;
}
impl Default for Direction {
fn default() -> Self {
Self::DEFAULT
}
}
/// Whether to use a Flexbox layout model.
///
/// Part of the [`Style`] component.
#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect)]
#[reflect(PartialEq, Serialize, Deserialize)]
pub enum Display {
/// Use Flexbox layout model to determine the position of this [`Node`].
Flex,
/// Use no layout, don't render this node and its children.
///
/// If you want to hide a node and its children,
/// but keep its layout in place, set its [`Visibility`](bevy_render::view::Visibility) component instead.
None,
}
impl Display {
pub const DEFAULT: Self = Self::Flex;
}
impl Default for Display {
fn default() -> Self {
Self::DEFAULT
}
}
/// Defines how flexbox items are ordered within a flexbox
#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect)]
#[reflect(PartialEq, Serialize, Deserialize)]
pub enum FlexDirection {
/// Same way as text direction along the main axis
Row,
/// Flex from top to bottom
Column,
/// Opposite way as text direction along the main axis
RowReverse,
/// Flex from bottom to top
ColumnReverse,
}
impl FlexDirection {
pub const DEFAULT: Self = Self::Row;
}
impl Default for FlexDirection {
fn default() -> Self {
Self::DEFAULT
}
}
/// Defines how items are aligned according to the main axis
#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect)]
#[reflect(PartialEq, Serialize, Deserialize)]
pub enum JustifyContent {
/// Pushed towards the start
FlexStart,
/// Pushed towards the end
FlexEnd,
/// Centered along the main axis
Center,
/// Remaining space is distributed between the items
SpaceBetween,
/// Remaining space is distributed around the items
SpaceAround,
/// Like [`JustifyContent::SpaceAround`] but with even spacing between items
SpaceEvenly,
}
impl JustifyContent {
pub const DEFAULT: Self = Self::FlexStart;
}
impl Default for JustifyContent {
fn default() -> Self {
Self::DEFAULT
}
}
/// Whether to show or hide overflowing items
#[derive(Copy, Clone, PartialEq, Eq, Debug, Reflect, Serialize, Deserialize)]
#[reflect(PartialEq, Serialize, Deserialize)]
pub enum Overflow {
/// Show overflowing items
Visible,
/// Hide overflowing items
Hidden,
}
impl Overflow {
pub const DEFAULT: Self = Self::Visible;
}
impl Default for Overflow {
fn default() -> Self {
Self::DEFAULT
}
}
/// The strategy used to position this node
#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect)]
#[reflect(PartialEq, Serialize, Deserialize)]
pub enum PositionType {
/// Relative to all other nodes with the [`PositionType::Relative`] value
Relative,
/// Independent of all other nodes
///
/// As usual, the `Style.position` field of this node is specified relative to its parent node
Absolute,
}
impl PositionType {
const DEFAULT: Self = Self::Relative;
}
impl Default for PositionType {
fn default() -> Self {
Self::DEFAULT
}
}
/// Defines if flexbox items appear on a single line or on multiple lines
#[derive(Copy, Clone, PartialEq, Eq, Debug, Serialize, Deserialize, Reflect)]
#[reflect(PartialEq, Serialize, Deserialize)]
pub enum FlexWrap {
/// Single line, will overflow if needed
NoWrap,
/// Multiple lines, if needed
Wrap,
/// Same as [`FlexWrap::Wrap`] but new lines will appear before the previous one
WrapReverse,
}
impl FlexWrap {
const DEFAULT: Self = Self::NoWrap;
}
impl Default for FlexWrap {
fn default() -> Self {
Self::DEFAULT
}
}
/// The calculated size of the node
#[derive(Component, Copy, Clone, Debug, Reflect)]
#[reflect(Component)]
pub struct CalculatedSize {
/// The size of the node in logical pixels
pub size: Vec2,
/// Whether to attempt to preserve the aspect ratio when determining the layout for this item
pub preserve_aspect_ratio: bool,
}
impl CalculatedSize {
const DEFAULT: Self = Self {
size: Vec2::ZERO,
preserve_aspect_ratio: false,
};
}
impl Default for CalculatedSize {
fn default() -> Self {
Self::DEFAULT
}
}
/// The background color of the node
///
/// This serves as the "fill" color.
/// When combined with [`UiImage`], tints the provided texture.
#[derive(Component, Copy, Clone, Debug, Reflect)]
#[reflect(Component, Default)]
pub struct BackgroundColor(pub Color);
impl BackgroundColor {
pub const DEFAULT: Self = Self(Color::WHITE);
}
impl Default for BackgroundColor {
fn default() -> Self {
Self::DEFAULT
}
}
impl From<Color> for BackgroundColor {
fn from(color: Color) -> Self {
Self(color)
}
}
/// The 2D texture displayed for this UI node
#[derive(Component, Clone, Debug, Reflect)]
#[reflect(Component, Default)]
pub struct UiImage {
/// Handle to the texture
pub texture: Handle<Image>,
/// Whether the image should be flipped along its x-axis
pub flip_x: bool,
/// Whether the image should be flipped along its y-axis
pub flip_y: bool,
}
impl Default for UiImage {
fn default() -> UiImage {
UiImage {
texture: DEFAULT_IMAGE_HANDLE.typed(),
flip_x: false,
flip_y: false,
}
}
}
impl UiImage {
pub fn new(texture: Handle<Image>) -> Self {
Self {
texture,
..Default::default()
}
}
}
impl From<Handle<Image>> for UiImage {
fn from(texture: Handle<Image>) -> Self {
Self::new(texture)
}
}
/// The calculated clip of the node
#[derive(Component, Default, Copy, Clone, Debug, Reflect)]
#[reflect(Component)]
pub struct CalculatedClip {
/// The rect of the clip
pub clip: Rect,
}
/// Indicates that this [`Node`] entity's front-to-back ordering is not controlled solely
/// by its location in the UI hierarchy. A node with a higher z-index will appear on top
/// of other nodes with a lower z-index.
///
/// UI nodes that have the same z-index will appear according to the order in which they
/// appear in the UI hierarchy. In such a case, the last node to be added to its parent
/// will appear in front of this parent's other children.
///
/// Internally, nodes with a global z-index share the stacking context of root UI nodes
/// (nodes that have no parent). Because of this, there is no difference between using
/// [`ZIndex::Local(n)`] and [`ZIndex::Global(n)`] for root nodes.
///
/// Nodes without this component will be treated as if they had a value of [`ZIndex::Local(0)`].
#[derive(Component, Copy, Clone, Debug, Reflect)]
pub enum ZIndex {
/// Indicates the order in which this node should be rendered relative to its siblings.
Local(i32),
/// Indicates the order in which this node should be rendered relative to root nodes and
/// all other nodes that have a global z-index.
Global(i32),
}
impl Default for ZIndex {
fn default() -> Self {
Self::Local(0)
}
}
#[cfg(test)]
mod tests {
use crate::ValArithmeticError;
use super::Val;
#[test]
fn val_try_add() {
let undefined_sum = Val::Undefined.try_add(Val::Undefined).unwrap();
let auto_sum = Val::Auto.try_add(Val::Auto).unwrap();
let px_sum = Val::Px(20.).try_add(Val::Px(22.)).unwrap();
let percent_sum = Val::Percent(50.).try_add(Val::Percent(50.)).unwrap();
assert_eq!(undefined_sum, Val::Undefined);
assert_eq!(auto_sum, Val::Auto);
assert_eq!(px_sum, Val::Px(42.));
assert_eq!(percent_sum, Val::Percent(100.));
}
#[test]
fn val_try_add_to_self() {
let mut val = Val::Px(5.);
val.try_add_assign(Val::Px(3.)).unwrap();
assert_eq!(val, Val::Px(8.));
}
#[test]
fn val_try_sub() {
let undefined_sum = Val::Undefined.try_sub(Val::Undefined).unwrap();
let auto_sum = Val::Auto.try_sub(Val::Auto).unwrap();
let px_sum = Val::Px(72.).try_sub(Val::Px(30.)).unwrap();
let percent_sum = Val::Percent(100.).try_sub(Val::Percent(50.)).unwrap();
assert_eq!(undefined_sum, Val::Undefined);
assert_eq!(auto_sum, Val::Auto);
assert_eq!(px_sum, Val::Px(42.));
assert_eq!(percent_sum, Val::Percent(50.));
}
#[test]
fn different_variant_val_try_add() {
let different_variant_sum_1 = Val::Undefined.try_add(Val::Auto);
let different_variant_sum_2 = Val::Px(50.).try_add(Val::Percent(50.));
let different_variant_sum_3 = Val::Percent(50.).try_add(Val::Undefined);
assert_eq!(
different_variant_sum_1,
Err(ValArithmeticError::NonIdenticalVariants)
);
assert_eq!(
different_variant_sum_2,
Err(ValArithmeticError::NonIdenticalVariants)
);
assert_eq!(
different_variant_sum_3,
Err(ValArithmeticError::NonIdenticalVariants)
);
}
#[test]
fn different_variant_val_try_sub() {
let different_variant_diff_1 = Val::Undefined.try_sub(Val::Auto);
let different_variant_diff_2 = Val::Px(50.).try_sub(Val::Percent(50.));
let different_variant_diff_3 = Val::Percent(50.).try_sub(Val::Undefined);
assert_eq!(
different_variant_diff_1,
Err(ValArithmeticError::NonIdenticalVariants)
);
assert_eq!(
different_variant_diff_2,
Err(ValArithmeticError::NonIdenticalVariants)
);
assert_eq!(
different_variant_diff_3,
Err(ValArithmeticError::NonIdenticalVariants)
);
}
#[test]
fn val_evaluate() {
let size = 250.;
let result = Val::Percent(80.).evaluate(size).unwrap();
assert_eq!(result, size * 0.8);
}
#[test]
fn val_evaluate_px() {
let size = 250.;
let result = Val::Px(10.).evaluate(size).unwrap();
assert_eq!(result, 10.);
}
#[test]
fn val_invalid_evaluation() {
let size = 250.;
let evaluate_undefined = Val::Undefined.evaluate(size);
let evaluate_auto = Val::Auto.evaluate(size);
assert_eq!(evaluate_undefined, Err(ValArithmeticError::NonEvaluateable));
assert_eq!(evaluate_auto, Err(ValArithmeticError::NonEvaluateable));
}
#[test]
fn val_try_add_with_size() {
let size = 250.;
let px_sum = Val::Px(21.).try_add_with_size(Val::Px(21.), size).unwrap();
let percent_sum = Val::Percent(20.)
.try_add_with_size(Val::Percent(30.), size)
.unwrap();
let mixed_sum = Val::Px(20.)
.try_add_with_size(Val::Percent(30.), size)
.unwrap();
assert_eq!(px_sum, 42.);
assert_eq!(percent_sum, 0.5 * size);
assert_eq!(mixed_sum, 20. + 0.3 * size);
}
#[test]
fn val_try_sub_with_size() {
let size = 250.;
let px_sum = Val::Px(60.).try_sub_with_size(Val::Px(18.), size).unwrap();
let percent_sum = Val::Percent(80.)
.try_sub_with_size(Val::Percent(30.), size)
.unwrap();
let mixed_sum = Val::Percent(50.)
.try_sub_with_size(Val::Px(30.), size)
.unwrap();
assert_eq!(px_sum, 42.);
assert_eq!(percent_sum, 0.5 * size);
assert_eq!(mixed_sum, 0.5 * size - 30.);
}
#[test]
fn val_try_add_non_numeric_with_size() {
let size = 250.;
let undefined_sum = Val::Undefined.try_add_with_size(Val::Undefined, size);
let percent_sum = Val::Auto.try_add_with_size(Val::Auto, size);
assert_eq!(undefined_sum, Err(ValArithmeticError::NonEvaluateable));
assert_eq!(percent_sum, Err(ValArithmeticError::NonEvaluateable));
}
#[test]
fn val_arithmetic_error_messages() {
assert_eq!(
format!("{}", ValArithmeticError::NonIdenticalVariants),
"the variants of the Vals don't match"
);
assert_eq!(
format!("{}", ValArithmeticError::NonEvaluateable),
"the given variant of Val is not evaluateable (non-numeric)"
);
}
}