bevy/crates
Bleb1k 115211161b Added keyboard scan input event (#5495)
# Objective

- I wanted to have controls independent from keyboard layout and found that bevy doesn't have a proper implementation for that

## Solution

- I created a `ScanCode` enum with two hundreds scan codes and updated `keyboard_input_system` to include and update `ResMut<Input<ScanCode>>`
- closes both https://github.com/bevyengine/bevy/issues/2052 and https://github.com/bevyengine/bevy/issues/862

Co-authored-by: Bleb1k <91003089+Bleb1k@users.noreply.github.com>
2022-08-05 04:19:53 +00:00
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bevy_animation Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_app Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_asset Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_audio Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_core Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_core_pipeline Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_derive Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_diagnostic Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_dylib Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_dynamic_plugin Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_ecs Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_ecs_compile_fail_tests make WorldQuery very flat (#5205) 2022-08-04 21:51:02 +00:00
bevy_encase_derive Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_gilrs Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_gltf Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_hierarchy Make Children constructor pub(crate). (#5532) 2022-08-05 03:49:12 +00:00
bevy_input Added keyboard scan input event (#5495) 2022-08-05 04:19:53 +00:00
bevy_internal Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_log Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_macro_utils Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_math Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_mikktspace Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_pbr Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_ptr Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_reflect Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_render Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_scene Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_sprite Sync up bevy_sprite and bevy_ui shader View struct (#5531) 2022-08-05 02:28:06 +00:00
bevy_tasks Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_text Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_time Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_transform Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_ui Sync up bevy_sprite and bevy_ui shader View struct (#5531) 2022-08-05 02:28:06 +00:00
bevy_utils Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_window Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_winit Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00