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# Objective Fixes how the layer bit is unset in the RenderLayers bit mask when calling the `without` method. ## Solution Unsets the layer bit using `&=` and the inverse of the layer bit mask. |
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camera | ||
mesh | ||
pass | ||
pipeline | ||
render_graph | ||
renderer | ||
shader | ||
texture | ||
wireframe | ||
color.rs | ||
colorspace.rs | ||
draw.rs | ||
entity.rs | ||
lib.rs |