bevy/examples/ui/ui_bench.rs
Carter Anderson 1056b79abf ui textures
2020-05-03 23:49:45 -07:00

55 lines
1.5 KiB
Rust

use bevy::prelude::*;
use bevy_ui::{ColorMaterial, Rect};
fn main() {
App::build()
.add_default_plugins()
.add_startup_system(setup)
.add_system(placement_system.system())
.add_plugin(DiagnosticsPlugin {
print_diagnostics: true,
..Default::default()
})
.run();
}
fn placement_system(
time: Resource<Time>,
materials: Resource<AssetStorage<ColorMaterial>>,
mut node: RefMut<Node>,
material_handle: Ref<Handle<ColorMaterial>>,
) {
let material = materials.get(&material_handle).unwrap();
if material.color.r > 0.2 {
node.position += Vec2::new(0.1 * time.delta_seconds, 0.0);
}
}
fn setup(world: &mut World, _resources: &mut Resources) {
let mut builder = world.build();
builder.add_entity(Camera2dEntity {
camera: Camera::new(CameraType::default_orthographic()),
..Default::default()
});
let mut prev = Vec2::default();
let count = 1000;
for i in 0..count {
// 2d camera
let cur = Vec2::new(1.0, 1.0) * 1.0 + prev;
builder.add_entity(UiEntity {
node: Node::new(
math::vec2(75.0, 75.0) + cur,
Anchors::new(0.5, 0.5, 0.5, 0.5),
Margins::new(0.0, 100.0, 0.0, 100.0),
),
rect: Rect {
// color: Color::rgb(0.0 + i as f32 / count as f32, 0.1, 0.1),
..Default::default()
},
..Default::default()
});
prev = cur;
}
}