mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
36 lines
901 B
Rust
36 lines
901 B
Rust
use bevy::{
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input::mouse::{MouseButtonInput, MouseMotionInput},
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prelude::*,
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};
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fn main() {
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App::build()
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.add_default_plugins()
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.init_resource::<State>()
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.add_system(mouse_input_system.system())
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.run();
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}
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#[derive(Resource)]
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struct State {
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mouse_button_event_reader: EventReader<MouseButtonInput>,
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mouse_motion_event_reader: EventReader<MouseMotionInput>,
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}
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/// prints out mouse events as they come in
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fn mouse_input_system(
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mut state: ResourceMut<State>,
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mouse_button_input_events: Ref<Events<MouseButtonInput>>,
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mouse_motion_events: Ref<Events<MouseMotionInput>>,
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) {
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for event in state
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.mouse_button_event_reader
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.iter(&mouse_button_input_events)
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{
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println!("{:?}", event);
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}
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for event in state.mouse_motion_event_reader.iter(&mouse_motion_events) {
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println!("{:?}", event);
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}
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}
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