bevy/crates/bevy_render/src
2020-06-14 12:02:19 -07:00
..
base_render_graph render: "Immediate Mode" draw api 2020-06-09 23:16:48 -07:00
batch cargo fmt 2020-06-03 20:08:20 -07:00
camera add texture atlases 2020-06-06 00:12:38 -07:00
pass render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup" 2020-06-14 12:02:19 -07:00
pipeline render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup" 2020-06-14 12:02:19 -07:00
render_graph render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup" 2020-06-14 12:02:19 -07:00
render_resource render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup" 2020-06-14 12:02:19 -07:00
renderer render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup" 2020-06-14 12:02:19 -07:00
shader render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup" 2020-06-14 12:02:19 -07:00
texture render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible 2020-06-14 11:41:42 -07:00
color.rs remove old uniform system 2020-06-07 22:32:55 -07:00
draw.rs render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup" 2020-06-14 12:02:19 -07:00
entity.rs render: "Immediate Mode" draw api 2020-06-09 23:16:48 -07:00
lib.rs render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup" 2020-06-14 12:02:19 -07:00
mesh.rs render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup" 2020-06-14 12:02:19 -07:00
vertex.rs split AsVertexBufferDescriptor out from Uniforms 2020-06-07 13:00:58 -07:00