mirror of
https://github.com/bevyengine/bevy
synced 2024-11-23 05:03:47 +00:00
08bf1a6c2e
# Objective - Simplify API and make authoring styles easier See: https://github.com/bevyengine/bevy/issues/8540#issuecomment-1536177102 ## Solution - The `size`, `min_size`, `max_size`, and `gap` properties have been replaced by `width`, `height`, `min_width`, `min_height`, `max_width`, `max_height`, `row_gap`, and `column_gap` properties --- ## Changelog - Flattened `Style` properties that have a `Size` value directly into `Style` ## Migration Guide - The `size`, `min_size`, `max_size`, and `gap` properties have been replaced by the `width`, `height`, `min_width`, `min_height`, `max_width`, `max_height`, `row_gap`, and `column_gap` properties. Use the new properties instead. --------- Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
89 lines
2.5 KiB
Rust
89 lines
2.5 KiB
Rust
//! Simple text rendering benchmark.
|
|
//!
|
|
//! Creates a `Text` with a single `TextSection` containing `100_000` glyphs,
|
|
//! and renders it with the UI in a white color and with Text2d in a red color.
|
|
//!
|
|
//! To recompute all text each frame run
|
|
//! `cargo run --example many_glyphs --release recompute-text`
|
|
use bevy::{
|
|
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
|
|
prelude::*,
|
|
text::{BreakLineOn, Text2dBounds},
|
|
window::{PresentMode, WindowPlugin},
|
|
};
|
|
|
|
fn main() {
|
|
let mut app = App::new();
|
|
app.add_plugins(DefaultPlugins.set(WindowPlugin {
|
|
primary_window: Some(Window {
|
|
present_mode: PresentMode::Immediate,
|
|
..default()
|
|
}),
|
|
..default()
|
|
}))
|
|
.add_plugin(FrameTimeDiagnosticsPlugin::default())
|
|
.add_plugin(LogDiagnosticsPlugin::default())
|
|
.add_systems(Startup, setup);
|
|
|
|
if std::env::args().any(|arg| arg == "recompute-text") {
|
|
app.add_systems(Update, force_text_recomputation);
|
|
}
|
|
|
|
app.run();
|
|
}
|
|
|
|
fn setup(mut commands: Commands) {
|
|
warn!(include_str!("warning_string.txt"));
|
|
|
|
commands.spawn(Camera2dBundle::default());
|
|
let mut text = Text {
|
|
sections: vec![TextSection {
|
|
value: "0123456789".repeat(10_000),
|
|
style: TextStyle {
|
|
font_size: 4.,
|
|
color: Color::WHITE,
|
|
..default()
|
|
},
|
|
}],
|
|
alignment: TextAlignment::Left,
|
|
linebreak_behavior: BreakLineOn::AnyCharacter,
|
|
};
|
|
|
|
commands
|
|
.spawn(NodeBundle {
|
|
style: Style {
|
|
flex_basis: Val::Percent(100.),
|
|
align_items: AlignItems::Center,
|
|
justify_content: JustifyContent::Center,
|
|
..default()
|
|
},
|
|
..default()
|
|
})
|
|
.with_children(|commands| {
|
|
commands.spawn(TextBundle {
|
|
text: text.clone(),
|
|
style: Style {
|
|
width: Val::Px(1000.),
|
|
..Default::default()
|
|
},
|
|
..Default::default()
|
|
});
|
|
});
|
|
|
|
text.sections[0].style.color = Color::RED;
|
|
|
|
commands.spawn(Text2dBundle {
|
|
text,
|
|
text_anchor: bevy::sprite::Anchor::Center,
|
|
text_2d_bounds: Text2dBounds {
|
|
size: Vec2::new(1000., f32::INFINITY),
|
|
},
|
|
..Default::default()
|
|
});
|
|
}
|
|
|
|
fn force_text_recomputation(mut text_query: Query<&mut Text>) {
|
|
for mut text in &mut text_query {
|
|
text.set_changed();
|
|
}
|
|
}
|