..
bevy_animation
Revert "Show prelude re-exports in docs ( #6448 )" ( #6449 )
2022-11-02 20:40:45 +00:00
bevy_app
Revert "Show prelude re-exports in docs ( #6448 )" ( #6449 )
2022-11-02 20:40:45 +00:00
bevy_asset
Revert "Show prelude re-exports in docs ( #6448 )" ( #6449 )
2022-11-02 20:40:45 +00:00
bevy_audio
Revert "Show prelude re-exports in docs ( #6448 )" ( #6449 )
2022-11-02 20:40:45 +00:00
bevy_core
Revert "Show prelude re-exports in docs ( #6448 )" ( #6449 )
2022-11-02 20:40:45 +00:00
bevy_core_pipeline
Add "end of main pass post processing" render graph node ( #6468 )
2022-11-04 22:19:02 +00:00
bevy_derive
Bump Version after Release ( #5576 )
2022-08-05 02:03:05 +00:00
bevy_diagnostic
Add Exponential Moving Average into diagnostics ( #4992 )
2022-10-24 13:46:37 +00:00
bevy_dylib
Bump Version after Release ( #5576 )
2022-08-05 02:03:05 +00:00
bevy_dynamic_plugin
bevy_dynamic_plugin: make it possible to handle loading errors ( #6437 )
2022-11-01 11:35:44 +00:00
bevy_ecs
debug_checked_unwrap
should track its caller (#6452 )
2022-11-05 16:15:08 +00:00
bevy_ecs_compile_fail_tests
Fix trybuild tests broken by rust 1.65 ( #6457 )
2022-11-03 15:09:27 +00:00
bevy_encase_derive
Bump Version after Release ( #5576 )
2022-08-05 02:03:05 +00:00
bevy_gilrs
feat: add GamepadInfo, expose gamepad names ( #6342 )
2022-10-24 14:33:50 +00:00
bevy_gltf
fix nightly clippy warnings ( #6395 )
2022-10-28 21:03:01 +00:00
bevy_hierarchy
Fix unsound EntityMut::remove_children
. Add EntityMut::world_scope
( #6464 )
2022-11-04 17:30:40 +00:00
bevy_input
Revert "Show prelude re-exports in docs ( #6448 )" ( #6449 )
2022-11-02 20:40:45 +00:00
bevy_internal
Revert "Show prelude re-exports in docs ( #6448 )" ( #6449 )
2022-11-02 20:40:45 +00:00
bevy_log
Revert "Show prelude re-exports in docs ( #6448 )" ( #6449 )
2022-11-02 20:40:45 +00:00
bevy_macro_utils
fix nightly clippy warnings ( #6395 )
2022-10-28 21:03:01 +00:00
bevy_math
Revert "Show prelude re-exports in docs ( #6448 )" ( #6449 )
2022-11-02 20:40:45 +00:00
bevy_mikktspace
Bump Version after Release ( #5576 )
2022-08-05 02:03:05 +00:00
bevy_pbr
Use new let-else syntax where possible ( #6463 )
2022-11-04 21:32:09 +00:00
bevy_ptr
Bump Version after Release ( #5576 )
2022-08-05 02:03:05 +00:00
bevy_reflect
Use new let-else syntax where possible ( #6463 )
2022-11-04 21:32:09 +00:00
bevy_render
Use new let-else syntax where possible ( #6463 )
2022-11-04 21:32:09 +00:00
bevy_scene
bevy_reflect: Binary formats ( #6140 )
2022-11-04 02:22:54 +00:00
bevy_sprite
bevy_pbr: Fix incorrect and unnecessary normal-mapping code ( #5766 )
2022-11-03 20:37:32 +00:00
bevy_tasks
TaskPool Panic Handling ( #6443 )
2022-11-02 23:40:08 +00:00
bevy_text
UI scaling fix ( #6479 )
2022-11-05 13:51:12 +00:00
bevy_time
TaskPool Panic Handling ( #6443 )
2022-11-02 23:40:08 +00:00
bevy_transform
TaskPool Panic Handling ( #6443 )
2022-11-02 23:40:08 +00:00
bevy_ui
Use cbrt()
instead of powf(1./3.)
( #6481 )
2022-11-05 14:12:04 +00:00
bevy_utils
Remove Sync
bound from Local
( #5483 )
2022-09-12 04:15:55 +00:00
bevy_window
Revert "Show prelude re-exports in docs ( #6448 )" ( #6449 )
2022-11-02 20:40:45 +00:00
bevy_winit
Use new let-else syntax where possible ( #6463 )
2022-11-04 21:32:09 +00:00