bevy/crates
Aevyrie 0df3b19757 Fix missing sRGB conversion for dithering non-HDR pipelines (#6707)
# Objective

- Fixes #6706 

Zoom in on the shadow in the following images:

## Current bevy/main

### HDR On - correct
![current-hdron](https://user-images.githubusercontent.com/2632925/202943151-ecad3cbe-a76e-46df-bac9-9e590a31a9f3.png)

### HDR Off - incorrect
![current-hdroff](https://user-images.githubusercontent.com/2632925/202943154-34e3f527-a00e-4546-931d-0691204cc6a4.png)

## This PR

### HDR On - correct
![new-hdron](https://user-images.githubusercontent.com/2632925/202943383-081990de-9a14-45bd-ac52-febcc4289079.png)

### HDR Off - corrected
![new-hdroff](https://user-images.githubusercontent.com/2632925/202943388-a3b05d79-a0f3-4b1e-b114-0a9f03efe351.png)

## Close-up comparison

### New
![Screenshot from 2022-11-20 17-46-46](https://user-images.githubusercontent.com/2632925/202943552-d45c3a48-841e-47a6-981f-776c5a9563f6.png)

### Old
![Screenshot from 2022-11-20 17-46-41](https://user-images.githubusercontent.com/2632925/202943562-555cb5a2-2b20-45f9-b250-89f2bc87af5f.png)

## Solution

- It turns out there was an outright missing sRGB conversion for dithering non-HDR cameras.
- I also tried using a precise sRGB conversion, but it had no apparent effect on the final image.

---

## Changelog

- Fix deband dithering intensity for non-HDR pipelines.
2022-11-30 13:50:14 -08:00
..
bevy_animation Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_app Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_asset Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_audio Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_core Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_core_pipeline Fix missing sRGB conversion for dithering non-HDR pipelines (#6707) 2022-11-30 13:50:14 -08:00
bevy_derive Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_diagnostic Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_dylib Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_dynamic_plugin Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_ecs fix mutable aliases for a very short time if WorldCell is already borrowed (#6639) 2022-11-30 13:50:03 -08:00
bevy_ecs_compile_fail_tests Fix trybuild tests broken by rust 1.65 (#6457) 2022-11-03 15:09:27 +00:00
bevy_encase_derive Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_gilrs Bump gilrs version to 0.10 (#6558) 2022-11-30 13:46:11 -08:00
bevy_gltf Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_hierarchy bevy_scene: Add missing registration for SmallVec<[Entity; 8]> (#6578) 2022-11-30 13:45:41 -08:00
bevy_input Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_internal Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_log Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_macro_utils Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_math Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_mikktspace Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_pbr Fix missing sRGB conversion for dithering non-HDR pipelines (#6707) 2022-11-30 13:50:14 -08:00
bevy_ptr Respect alignment for zero-sized types stored in the world (#6618) 2022-11-30 13:44:52 -08:00
bevy_reflect Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_render Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_scene Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_sprite wasm: pad globals uniform also in 2d (#6643) 2022-11-30 13:48:24 -08:00
bevy_tasks Fix panicking on another scope (#6524) 2022-11-30 13:49:35 -08:00
bevy_text Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_time Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_transform Fix panicking on another scope (#6524) 2022-11-30 13:49:35 -08:00
bevy_ui Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_utils Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_window Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_winit Removed Mobile Touch event y-axis flip (#6597) 2022-11-30 13:49:08 -08:00