bevy/examples/animation
Taylor Neal 23a77ca5eb
Rename push children to add children (#15196)
# Objective

- Makes naming between add_child and add_children more consistent
- Fixes #15101 

## Solution

renamed push_children to add_children

## Testing

- Did you test these changes? If so, how?
Ran tests + grep search for any instance of `push_child`

- Are there any parts that need more testing?

- How can other people (reviewers) test your changes? Is there anything
specific they need to know?

- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?
ran tests on WSL2

---

## Migration Guide

> This section is optional. If there are no breaking changes, you can
delete this section.

- If this PR is a breaking change (relative to the last release of
Bevy), describe how a user might need to migrate their code to support
these changes

rename any use of `push_children()` to the updated `add_children()`
2024-09-16 23:16:04 +00:00
..
animated_fox.rs Add AnimationGraph::from_clips and simplify animated_fox example (#14853) 2024-08-25 14:16:04 +00:00
animated_transform.rs Implement the AnimationGraph, allowing for multiple animations to be blended together. (#11989) 2024-03-07 20:22:42 +00:00
animation_graph.rs Have EntityCommands methods consume self for easier chaining (#14897) 2024-08-26 18:24:59 +00:00
animation_masks.rs Fix some examples having different instruction text positions (#15017) 2024-09-02 22:48:48 +00:00
color_animation.rs Disallow empty cubic and rational curves (#14382) 2024-07-29 23:25:14 +00:00
cubic_curve.rs Disallow empty cubic and rational curves (#14382) 2024-07-29 23:25:14 +00:00
custom_skinned_mesh.rs Rename push children to add children (#15196) 2024-09-16 23:16:04 +00:00
gltf_skinned_mesh.rs glTF labels: add enum to avoid misspelling and keep up-to-date list documented (#13586) 2024-05-31 23:25:57 +00:00
morph_targets.rs glTF labels: add enum to avoid misspelling and keep up-to-date list documented (#13586) 2024-05-31 23:25:57 +00:00