mirror of
https://github.com/bevyengine/bevy
synced 2024-12-23 03:23:20 +00:00
5ffff03b33
on nightly these two clippy lints fail: - [needless_borrow](https://rust-lang.github.io/rust-clippy/master/#needless_borrow) - [unused_unit](https://rust-lang.github.io/rust-clippy/master/#unused_unit)
869 lines
30 KiB
Rust
869 lines
30 KiB
Rust
use anyhow::Result;
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use bevy_asset::{
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AssetIoError, AssetLoader, AssetPath, BoxedFuture, Handle, LoadContext, LoadedAsset,
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};
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use bevy_core::Name;
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use bevy_ecs::world::World;
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use bevy_log::warn;
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use bevy_math::Mat4;
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use bevy_pbr::prelude::{PbrBundle, StandardMaterial};
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use bevy_render::{
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camera::{
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Camera, CameraProjection, OrthographicProjection, PerspectiveProjection, VisibleEntities,
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},
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mesh::{Indices, Mesh, VertexAttributeValues},
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pipeline::PrimitiveTopology,
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prelude::{Color, Texture},
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render_graph::base,
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texture::{AddressMode, FilterMode, ImageType, SamplerDescriptor, TextureError, TextureFormat},
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};
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use bevy_scene::Scene;
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use bevy_transform::{
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hierarchy::{BuildWorldChildren, WorldChildBuilder},
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prelude::{GlobalTransform, Transform},
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};
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use gltf::{
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mesh::Mode,
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texture::{MagFilter, MinFilter, WrappingMode},
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Material, Primitive,
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};
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use std::{
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collections::{HashMap, HashSet},
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path::Path,
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};
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use thiserror::Error;
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use crate::{Gltf, GltfNode};
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/// An error that occurs when loading a GLTF file
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#[derive(Error, Debug)]
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pub enum GltfError {
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#[error("unsupported primitive mode")]
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UnsupportedPrimitive { mode: Mode },
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#[error("invalid GLTF file: {0}")]
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Gltf(#[from] gltf::Error),
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#[error("binary blob is missing")]
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MissingBlob,
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#[error("failed to decode base64 mesh data")]
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Base64Decode(#[from] base64::DecodeError),
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#[error("unsupported buffer format")]
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BufferFormatUnsupported,
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#[error("invalid image mime type: {0}")]
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InvalidImageMimeType(String),
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#[error("You may need to add the feature for the file format: {0}")]
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ImageError(#[from] TextureError),
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#[error("failed to load an asset path: {0}")]
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AssetIoError(#[from] AssetIoError),
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}
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/// Loads meshes from GLTF files into Mesh assets
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#[derive(Default)]
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pub struct GltfLoader;
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impl AssetLoader for GltfLoader {
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fn load<'a>(
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&'a self,
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bytes: &'a [u8],
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load_context: &'a mut LoadContext,
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) -> BoxedFuture<'a, Result<()>> {
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Box::pin(async move { Ok(load_gltf(bytes, load_context).await?) })
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}
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fn extensions(&self) -> &[&str] {
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&["gltf", "glb"]
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}
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}
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async fn load_gltf<'a, 'b>(
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bytes: &'a [u8],
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load_context: &'a mut LoadContext<'b>,
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) -> Result<(), GltfError> {
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let gltf = gltf::Gltf::from_slice(bytes)?;
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let buffer_data = load_buffers(&gltf, load_context, load_context.path()).await?;
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let mut materials = vec![];
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let mut named_materials = HashMap::new();
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let mut linear_textures = HashSet::new();
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for material in gltf.materials() {
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let handle = load_material(&material, load_context);
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if let Some(name) = material.name() {
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named_materials.insert(name.to_string(), handle.clone());
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}
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materials.push(handle);
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if let Some(texture) = material.normal_texture() {
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linear_textures.insert(texture.texture().index());
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}
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if let Some(texture) = material.occlusion_texture() {
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linear_textures.insert(texture.texture().index());
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}
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if let Some(texture) = material
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.pbr_metallic_roughness()
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.metallic_roughness_texture()
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{
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linear_textures.insert(texture.texture().index());
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}
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}
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let mut meshes = vec![];
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let mut named_meshes = HashMap::new();
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for mesh in gltf.meshes() {
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let mut primitives = vec![];
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for primitive in mesh.primitives() {
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let primitive_label = primitive_label(&mesh, &primitive);
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let reader = primitive.reader(|buffer| Some(&buffer_data[buffer.index()]));
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let primitive_topology = get_primitive_topology(primitive.mode())?;
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let mut mesh = Mesh::new(primitive_topology);
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if let Some(vertex_attribute) = reader
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.read_positions()
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.map(|v| VertexAttributeValues::Float32x3(v.collect()))
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{
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mesh.set_attribute(Mesh::ATTRIBUTE_POSITION, vertex_attribute);
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}
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if let Some(vertex_attribute) = reader
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.read_normals()
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.map(|v| VertexAttributeValues::Float32x3(v.collect()))
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{
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mesh.set_attribute(Mesh::ATTRIBUTE_NORMAL, vertex_attribute);
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}
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if let Some(vertex_attribute) = reader
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.read_tangents()
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.map(|v| VertexAttributeValues::Float32x4(v.collect()))
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{
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mesh.set_attribute(Mesh::ATTRIBUTE_TANGENT, vertex_attribute);
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}
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if let Some(vertex_attribute) = reader
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.read_tex_coords(0)
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.map(|v| VertexAttributeValues::Float32x2(v.into_f32().collect()))
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{
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mesh.set_attribute(Mesh::ATTRIBUTE_UV_0, vertex_attribute);
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} else {
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let len = mesh.count_vertices();
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let uvs = vec![[0.0, 0.0]; len];
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bevy_log::debug!("missing `TEXCOORD_0` vertex attribute, loading zeroed out UVs");
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mesh.set_attribute(Mesh::ATTRIBUTE_UV_0, uvs);
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}
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if let Some(vertex_attribute) = reader
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.read_colors(0)
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.map(|v| VertexAttributeValues::Float32x4(v.into_rgba_f32().collect()))
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{
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mesh.set_attribute(Mesh::ATTRIBUTE_COLOR, vertex_attribute);
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}
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if let Some(indices) = reader.read_indices() {
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mesh.set_indices(Some(Indices::U32(indices.into_u32().collect())));
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};
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if mesh.attribute(Mesh::ATTRIBUTE_NORMAL).is_none() {
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let vertex_count_before = mesh.count_vertices();
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mesh.duplicate_vertices();
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mesh.compute_flat_normals();
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let vertex_count_after = mesh.count_vertices();
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if vertex_count_before != vertex_count_after {
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bevy_log::debug!("Missing vertex normals in indexed geometry, computing them as flat. Vertex count increased from {} to {}", vertex_count_before, vertex_count_after);
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} else {
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bevy_log::debug!(
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"Missing vertex normals in indexed geometry, computing them as flat."
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);
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}
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}
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let mesh = load_context.set_labeled_asset(&primitive_label, LoadedAsset::new(mesh));
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primitives.push(super::GltfPrimitive {
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mesh,
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material: primitive
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.material()
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.index()
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.and_then(|i| materials.get(i).cloned()),
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});
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}
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let handle = load_context.set_labeled_asset(
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&mesh_label(&mesh),
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LoadedAsset::new(super::GltfMesh { primitives }),
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);
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if let Some(name) = mesh.name() {
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named_meshes.insert(name.to_string(), handle.clone());
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}
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meshes.push(handle);
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}
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let mut nodes_intermediate = vec![];
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let mut named_nodes_intermediate = HashMap::new();
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for node in gltf.nodes() {
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let node_label = node_label(&node);
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nodes_intermediate.push((
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node_label,
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GltfNode {
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children: vec![],
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mesh: node
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.mesh()
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.map(|mesh| mesh.index())
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.and_then(|i| meshes.get(i).cloned()),
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transform: match node.transform() {
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gltf::scene::Transform::Matrix { matrix } => {
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Transform::from_matrix(bevy_math::Mat4::from_cols_array_2d(&matrix))
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}
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gltf::scene::Transform::Decomposed {
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translation,
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rotation,
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scale,
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} => Transform {
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translation: bevy_math::Vec3::from(translation),
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rotation: bevy_math::Quat::from_vec4(rotation.into()),
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scale: bevy_math::Vec3::from(scale),
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},
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},
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},
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node.children()
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.map(|child| child.index())
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.collect::<Vec<_>>(),
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));
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if let Some(name) = node.name() {
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named_nodes_intermediate.insert(name, node.index());
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}
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}
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let nodes = resolve_node_hierarchy(nodes_intermediate)
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.into_iter()
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.map(|(label, node)| load_context.set_labeled_asset(&label, LoadedAsset::new(node)))
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.collect::<Vec<bevy_asset::Handle<GltfNode>>>();
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let named_nodes = named_nodes_intermediate
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.into_iter()
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.filter_map(|(name, index)| {
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nodes
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.get(index)
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.map(|handle| (name.to_string(), handle.clone()))
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})
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.collect();
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// TODO: use the threaded impl on wasm once wasm thread pool doesn't deadlock on it
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#[cfg(target_arch = "wasm32")]
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for gltf_texture in gltf.textures() {
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let (texture, label) =
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load_texture(gltf_texture, &buffer_data, &linear_textures, &load_context).await?;
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load_context.set_labeled_asset(&label, LoadedAsset::new(texture));
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}
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#[cfg(not(target_arch = "wasm32"))]
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load_context
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.task_pool()
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.scope(|scope| {
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gltf.textures().for_each(|gltf_texture| {
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let linear_textures = &linear_textures;
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let load_context: &LoadContext = load_context;
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let buffer_data = &buffer_data;
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scope.spawn(async move {
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load_texture(gltf_texture, buffer_data, linear_textures, load_context).await
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});
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});
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})
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.into_iter()
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.filter_map(|res| {
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if let Err(err) = res.as_ref() {
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warn!("Error loading GLTF texture: {}", err);
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}
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res.ok()
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})
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.for_each(|(texture, label)| {
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load_context.set_labeled_asset(&label, LoadedAsset::new(texture));
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});
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let mut scenes = vec![];
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let mut named_scenes = HashMap::new();
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for scene in gltf.scenes() {
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let mut err = None;
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let mut world = World::default();
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world
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.spawn()
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.insert_bundle((Transform::identity(), GlobalTransform::identity()))
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.with_children(|parent| {
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for node in scene.nodes() {
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let result = load_node(&node, parent, load_context, &buffer_data);
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if result.is_err() {
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err = Some(result);
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return;
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}
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}
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});
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if let Some(Err(err)) = err {
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return Err(err);
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}
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let scene_handle = load_context
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.set_labeled_asset(&scene_label(&scene), LoadedAsset::new(Scene::new(world)));
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if let Some(name) = scene.name() {
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named_scenes.insert(name.to_string(), scene_handle.clone());
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}
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scenes.push(scene_handle);
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}
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load_context.set_default_asset(LoadedAsset::new(Gltf {
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default_scene: gltf
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.default_scene()
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.and_then(|scene| scenes.get(scene.index()))
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.cloned(),
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scenes,
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named_scenes,
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meshes,
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named_meshes,
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materials,
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named_materials,
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nodes,
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named_nodes,
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}));
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Ok(())
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}
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async fn load_texture<'a>(
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gltf_texture: gltf::Texture<'a>,
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buffer_data: &[Vec<u8>],
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linear_textures: &HashSet<usize>,
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load_context: &LoadContext<'a>,
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) -> Result<(Texture, String), GltfError> {
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let mut texture = match gltf_texture.source().source() {
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gltf::image::Source::View { view, mime_type } => {
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let start = view.offset() as usize;
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let end = (view.offset() + view.length()) as usize;
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let buffer = &buffer_data[view.buffer().index()][start..end];
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Texture::from_buffer(buffer, ImageType::MimeType(mime_type))?
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}
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gltf::image::Source::Uri { uri, mime_type } => {
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let uri = percent_encoding::percent_decode_str(uri)
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.decode_utf8()
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.unwrap();
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let uri = uri.as_ref();
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let (bytes, image_type) = match DataUri::parse(uri) {
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Ok(data_uri) => (data_uri.decode()?, ImageType::MimeType(data_uri.mime_type)),
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Err(()) => {
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let parent = load_context.path().parent().unwrap();
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let image_path = parent.join(uri);
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let bytes = load_context.read_asset_bytes(image_path.clone()).await?;
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let extension = Path::new(uri).extension().unwrap().to_str().unwrap();
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let image_type = ImageType::Extension(extension);
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(bytes, image_type)
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}
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};
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Texture::from_buffer(
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&bytes,
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mime_type
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.map(|mt| ImageType::MimeType(mt))
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.unwrap_or(image_type),
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)?
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}
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};
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texture.sampler = texture_sampler(&gltf_texture);
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if (linear_textures).contains(&gltf_texture.index()) {
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texture.format = TextureFormat::Rgba8Unorm;
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}
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Ok((texture, texture_label(&gltf_texture)))
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}
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fn load_material(material: &Material, load_context: &mut LoadContext) -> Handle<StandardMaterial> {
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let material_label = material_label(material);
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let pbr = material.pbr_metallic_roughness();
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let color = pbr.base_color_factor();
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let base_color_texture = if let Some(info) = pbr.base_color_texture() {
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// TODO: handle info.tex_coord() (the *set* index for the right texcoords)
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let label = texture_label(&info.texture());
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let path = AssetPath::new_ref(load_context.path(), Some(&label));
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Some(load_context.get_handle(path))
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} else {
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None
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};
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let normal_map = if let Some(normal_texture) = material.normal_texture() {
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// TODO: handle normal_texture.scale
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// TODO: handle normal_texture.tex_coord() (the *set* index for the right texcoords)
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let label = texture_label(&normal_texture.texture());
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let path = AssetPath::new_ref(load_context.path(), Some(&label));
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Some(load_context.get_handle(path))
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} else {
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None
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};
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let metallic_roughness_texture = if let Some(info) = pbr.metallic_roughness_texture() {
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// TODO: handle info.tex_coord() (the *set* index for the right texcoords)
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let label = texture_label(&info.texture());
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let path = AssetPath::new_ref(load_context.path(), Some(&label));
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Some(load_context.get_handle(path))
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} else {
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None
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};
|
|
|
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let occlusion_texture = if let Some(occlusion_texture) = material.occlusion_texture() {
|
|
// TODO: handle occlusion_texture.tex_coord() (the *set* index for the right texcoords)
|
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// TODO: handle occlusion_texture.strength() (a scalar multiplier for occlusion strength)
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let label = texture_label(&occlusion_texture.texture());
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let path = AssetPath::new_ref(load_context.path(), Some(&label));
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Some(load_context.get_handle(path))
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} else {
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None
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};
|
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|
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let emissive = material.emissive_factor();
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let emissive_texture = if let Some(info) = material.emissive_texture() {
|
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// TODO: handle occlusion_texture.tex_coord() (the *set* index for the right texcoords)
|
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// TODO: handle occlusion_texture.strength() (a scalar multiplier for occlusion strength)
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let label = texture_label(&info.texture());
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let path = AssetPath::new_ref(load_context.path(), Some(&label));
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Some(load_context.get_handle(path))
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} else {
|
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None
|
|
};
|
|
|
|
load_context.set_labeled_asset(
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&material_label,
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LoadedAsset::new(StandardMaterial {
|
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base_color: Color::rgba(color[0], color[1], color[2], color[3]),
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|
base_color_texture,
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roughness: pbr.roughness_factor(),
|
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metallic: pbr.metallic_factor(),
|
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metallic_roughness_texture,
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normal_map,
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double_sided: material.double_sided(),
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occlusion_texture,
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emissive: Color::rgba(emissive[0], emissive[1], emissive[2], 1.0),
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emissive_texture,
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unlit: material.unlit(),
|
|
..Default::default()
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|
}),
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)
|
|
}
|
|
|
|
fn load_node(
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|
gltf_node: &gltf::Node,
|
|
world_builder: &mut WorldChildBuilder,
|
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load_context: &mut LoadContext,
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buffer_data: &[Vec<u8>],
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) -> Result<(), GltfError> {
|
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let transform = gltf_node.transform();
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let mut gltf_error = None;
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let mut node = world_builder.spawn_bundle((
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Transform::from_matrix(Mat4::from_cols_array_2d(&transform.matrix())),
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GlobalTransform::identity(),
|
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));
|
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|
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if let Some(name) = gltf_node.name() {
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node.insert(Name::new(name.to_string()));
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}
|
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|
|
// create camera node
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if let Some(camera) = gltf_node.camera() {
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node.insert(VisibleEntities {
|
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..Default::default()
|
|
});
|
|
|
|
match camera.projection() {
|
|
gltf::camera::Projection::Orthographic(orthographic) => {
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|
let xmag = orthographic.xmag();
|
|
let ymag = orthographic.ymag();
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|
let orthographic_projection: OrthographicProjection = OrthographicProjection {
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left: -xmag,
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right: xmag,
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top: ymag,
|
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bottom: -ymag,
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far: orthographic.zfar(),
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near: orthographic.znear(),
|
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..Default::default()
|
|
};
|
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node.insert(Camera {
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name: Some(base::camera::CAMERA_2D.to_owned()),
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|
projection_matrix: orthographic_projection.get_projection_matrix(),
|
|
..Default::default()
|
|
});
|
|
node.insert(orthographic_projection);
|
|
}
|
|
gltf::camera::Projection::Perspective(perspective) => {
|
|
let mut perspective_projection: PerspectiveProjection = PerspectiveProjection {
|
|
fov: perspective.yfov(),
|
|
near: perspective.znear(),
|
|
..Default::default()
|
|
};
|
|
if let Some(zfar) = perspective.zfar() {
|
|
perspective_projection.far = zfar;
|
|
}
|
|
if let Some(aspect_ratio) = perspective.aspect_ratio() {
|
|
perspective_projection.aspect_ratio = aspect_ratio;
|
|
}
|
|
node.insert(Camera {
|
|
name: Some(base::camera::CAMERA_3D.to_owned()),
|
|
projection_matrix: perspective_projection.get_projection_matrix(),
|
|
..Default::default()
|
|
});
|
|
node.insert(perspective_projection);
|
|
}
|
|
}
|
|
}
|
|
|
|
node.with_children(|parent| {
|
|
if let Some(mesh) = gltf_node.mesh() {
|
|
// append primitives
|
|
for primitive in mesh.primitives() {
|
|
let material = primitive.material();
|
|
let material_label = material_label(&material);
|
|
|
|
// This will make sure we load the default material now since it would not have been
|
|
// added when iterating over all the gltf materials (since the default material is
|
|
// not explicitly listed in the gltf).
|
|
if !load_context.has_labeled_asset(&material_label) {
|
|
load_material(&material, load_context);
|
|
}
|
|
|
|
let primitive_label = primitive_label(&mesh, &primitive);
|
|
let mesh_asset_path =
|
|
AssetPath::new_ref(load_context.path(), Some(&primitive_label));
|
|
let material_asset_path =
|
|
AssetPath::new_ref(load_context.path(), Some(&material_label));
|
|
|
|
parent.spawn_bundle(PbrBundle {
|
|
mesh: load_context.get_handle(mesh_asset_path),
|
|
material: load_context.get_handle(material_asset_path),
|
|
..Default::default()
|
|
});
|
|
}
|
|
}
|
|
|
|
// append other nodes
|
|
for child in gltf_node.children() {
|
|
if let Err(err) = load_node(&child, parent, load_context, buffer_data) {
|
|
gltf_error = Some(err);
|
|
return;
|
|
}
|
|
}
|
|
});
|
|
if let Some(err) = gltf_error {
|
|
Err(err)
|
|
} else {
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
fn mesh_label(mesh: &gltf::Mesh) -> String {
|
|
format!("Mesh{}", mesh.index())
|
|
}
|
|
|
|
fn primitive_label(mesh: &gltf::Mesh, primitive: &Primitive) -> String {
|
|
format!("Mesh{}/Primitive{}", mesh.index(), primitive.index())
|
|
}
|
|
|
|
fn material_label(material: &gltf::Material) -> String {
|
|
if let Some(index) = material.index() {
|
|
format!("Material{}", index)
|
|
} else {
|
|
"MaterialDefault".to_string()
|
|
}
|
|
}
|
|
|
|
fn texture_label(texture: &gltf::Texture) -> String {
|
|
format!("Texture{}", texture.index())
|
|
}
|
|
|
|
fn node_label(node: &gltf::Node) -> String {
|
|
format!("Node{}", node.index())
|
|
}
|
|
|
|
fn scene_label(scene: &gltf::Scene) -> String {
|
|
format!("Scene{}", scene.index())
|
|
}
|
|
|
|
fn texture_sampler(texture: &gltf::Texture) -> SamplerDescriptor {
|
|
let gltf_sampler = texture.sampler();
|
|
|
|
SamplerDescriptor {
|
|
address_mode_u: texture_address_mode(&gltf_sampler.wrap_s()),
|
|
address_mode_v: texture_address_mode(&gltf_sampler.wrap_t()),
|
|
|
|
mag_filter: gltf_sampler
|
|
.mag_filter()
|
|
.map(|mf| match mf {
|
|
MagFilter::Nearest => FilterMode::Nearest,
|
|
MagFilter::Linear => FilterMode::Linear,
|
|
})
|
|
.unwrap_or(SamplerDescriptor::default().mag_filter),
|
|
|
|
min_filter: gltf_sampler
|
|
.min_filter()
|
|
.map(|mf| match mf {
|
|
MinFilter::Nearest
|
|
| MinFilter::NearestMipmapNearest
|
|
| MinFilter::NearestMipmapLinear => FilterMode::Nearest,
|
|
MinFilter::Linear
|
|
| MinFilter::LinearMipmapNearest
|
|
| MinFilter::LinearMipmapLinear => FilterMode::Linear,
|
|
})
|
|
.unwrap_or(SamplerDescriptor::default().min_filter),
|
|
|
|
mipmap_filter: gltf_sampler
|
|
.min_filter()
|
|
.map(|mf| match mf {
|
|
MinFilter::Nearest
|
|
| MinFilter::Linear
|
|
| MinFilter::NearestMipmapNearest
|
|
| MinFilter::LinearMipmapNearest => FilterMode::Nearest,
|
|
MinFilter::NearestMipmapLinear | MinFilter::LinearMipmapLinear => {
|
|
FilterMode::Linear
|
|
}
|
|
})
|
|
.unwrap_or(SamplerDescriptor::default().mipmap_filter),
|
|
|
|
..Default::default()
|
|
}
|
|
}
|
|
|
|
fn texture_address_mode(gltf_address_mode: &gltf::texture::WrappingMode) -> AddressMode {
|
|
match gltf_address_mode {
|
|
WrappingMode::ClampToEdge => AddressMode::ClampToEdge,
|
|
WrappingMode::Repeat => AddressMode::Repeat,
|
|
WrappingMode::MirroredRepeat => AddressMode::MirrorRepeat,
|
|
}
|
|
}
|
|
|
|
fn get_primitive_topology(mode: Mode) -> Result<PrimitiveTopology, GltfError> {
|
|
match mode {
|
|
Mode::Points => Ok(PrimitiveTopology::PointList),
|
|
Mode::Lines => Ok(PrimitiveTopology::LineList),
|
|
Mode::LineStrip => Ok(PrimitiveTopology::LineStrip),
|
|
Mode::Triangles => Ok(PrimitiveTopology::TriangleList),
|
|
Mode::TriangleStrip => Ok(PrimitiveTopology::TriangleStrip),
|
|
mode => Err(GltfError::UnsupportedPrimitive { mode }),
|
|
}
|
|
}
|
|
|
|
async fn load_buffers(
|
|
gltf: &gltf::Gltf,
|
|
load_context: &LoadContext<'_>,
|
|
asset_path: &Path,
|
|
) -> Result<Vec<Vec<u8>>, GltfError> {
|
|
const OCTET_STREAM_URI: &str = "application/octet-stream";
|
|
|
|
let mut buffer_data = Vec::new();
|
|
for buffer in gltf.buffers() {
|
|
match buffer.source() {
|
|
gltf::buffer::Source::Uri(uri) => {
|
|
let uri = percent_encoding::percent_decode_str(uri)
|
|
.decode_utf8()
|
|
.unwrap();
|
|
let uri = uri.as_ref();
|
|
let buffer_bytes = match DataUri::parse(uri) {
|
|
Ok(data_uri) if data_uri.mime_type == OCTET_STREAM_URI => data_uri.decode()?,
|
|
Ok(_) => return Err(GltfError::BufferFormatUnsupported),
|
|
Err(()) => {
|
|
// TODO: Remove this and add dep
|
|
let buffer_path = asset_path.parent().unwrap().join(uri);
|
|
let buffer_bytes = load_context.read_asset_bytes(buffer_path).await?;
|
|
buffer_bytes
|
|
}
|
|
};
|
|
buffer_data.push(buffer_bytes);
|
|
}
|
|
gltf::buffer::Source::Bin => {
|
|
if let Some(blob) = gltf.blob.as_deref() {
|
|
buffer_data.push(blob.into());
|
|
} else {
|
|
return Err(GltfError::MissingBlob);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Ok(buffer_data)
|
|
}
|
|
|
|
fn resolve_node_hierarchy(
|
|
nodes_intermediate: Vec<(String, GltfNode, Vec<usize>)>,
|
|
) -> Vec<(String, GltfNode)> {
|
|
let mut max_steps = nodes_intermediate.len();
|
|
let mut nodes_step = nodes_intermediate
|
|
.into_iter()
|
|
.enumerate()
|
|
.map(|(i, (label, node, children))| (i, label, node, children))
|
|
.collect::<Vec<_>>();
|
|
let mut nodes = std::collections::HashMap::<usize, (String, GltfNode)>::new();
|
|
while max_steps > 0 && !nodes_step.is_empty() {
|
|
if let Some((index, label, node, _)) = nodes_step
|
|
.iter()
|
|
.find(|(_, _, _, children)| children.is_empty())
|
|
.cloned()
|
|
{
|
|
nodes.insert(index, (label, node));
|
|
for (_, _, node, children) in nodes_step.iter_mut() {
|
|
if let Some((i, _)) = children
|
|
.iter()
|
|
.enumerate()
|
|
.find(|(_, child_index)| **child_index == index)
|
|
{
|
|
children.remove(i);
|
|
|
|
if let Some((_, child_node)) = nodes.get(&index) {
|
|
node.children.push(child_node.clone())
|
|
}
|
|
}
|
|
}
|
|
nodes_step = nodes_step
|
|
.into_iter()
|
|
.filter(|(i, _, _, _)| *i != index)
|
|
.collect()
|
|
}
|
|
max_steps -= 1;
|
|
}
|
|
|
|
let mut nodes_to_sort = nodes.into_iter().collect::<Vec<_>>();
|
|
nodes_to_sort.sort_by_key(|(i, _)| *i);
|
|
nodes_to_sort
|
|
.into_iter()
|
|
.map(|(_, resolved)| resolved)
|
|
.collect()
|
|
}
|
|
|
|
struct DataUri<'a> {
|
|
mime_type: &'a str,
|
|
base64: bool,
|
|
data: &'a str,
|
|
}
|
|
|
|
fn split_once(input: &str, delimiter: char) -> Option<(&str, &str)> {
|
|
let mut iter = input.splitn(2, delimiter);
|
|
Some((iter.next()?, iter.next()?))
|
|
}
|
|
|
|
impl<'a> DataUri<'a> {
|
|
fn parse(uri: &'a str) -> Result<DataUri<'a>, ()> {
|
|
let uri = uri.strip_prefix("data:").ok_or(())?;
|
|
let (mime_type, data) = split_once(uri, ',').ok_or(())?;
|
|
|
|
let (mime_type, base64) = match mime_type.strip_suffix(";base64") {
|
|
Some(mime_type) => (mime_type, true),
|
|
None => (mime_type, false),
|
|
};
|
|
|
|
Ok(DataUri {
|
|
mime_type,
|
|
base64,
|
|
data,
|
|
})
|
|
}
|
|
|
|
fn decode(&self) -> Result<Vec<u8>, base64::DecodeError> {
|
|
if self.base64 {
|
|
base64::decode(self.data)
|
|
} else {
|
|
Ok(self.data.as_bytes().to_owned())
|
|
}
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod test {
|
|
use super::resolve_node_hierarchy;
|
|
use crate::GltfNode;
|
|
|
|
impl GltfNode {
|
|
fn empty() -> Self {
|
|
GltfNode {
|
|
children: vec![],
|
|
mesh: None,
|
|
transform: bevy_transform::prelude::Transform::identity(),
|
|
}
|
|
}
|
|
}
|
|
#[test]
|
|
fn node_hierarchy_single_node() {
|
|
let result = resolve_node_hierarchy(vec![("l1".to_string(), GltfNode::empty(), vec![])]);
|
|
|
|
assert_eq!(result.len(), 1);
|
|
assert_eq!(result[0].0, "l1");
|
|
assert_eq!(result[0].1.children.len(), 0);
|
|
}
|
|
|
|
#[test]
|
|
fn node_hierarchy_no_hierarchy() {
|
|
let result = resolve_node_hierarchy(vec![
|
|
("l1".to_string(), GltfNode::empty(), vec![]),
|
|
("l2".to_string(), GltfNode::empty(), vec![]),
|
|
]);
|
|
|
|
assert_eq!(result.len(), 2);
|
|
assert_eq!(result[0].0, "l1");
|
|
assert_eq!(result[0].1.children.len(), 0);
|
|
assert_eq!(result[1].0, "l2");
|
|
assert_eq!(result[1].1.children.len(), 0);
|
|
}
|
|
|
|
#[test]
|
|
fn node_hierarchy_simple_hierarchy() {
|
|
let result = resolve_node_hierarchy(vec![
|
|
("l1".to_string(), GltfNode::empty(), vec![1]),
|
|
("l2".to_string(), GltfNode::empty(), vec![]),
|
|
]);
|
|
|
|
assert_eq!(result.len(), 2);
|
|
assert_eq!(result[0].0, "l1");
|
|
assert_eq!(result[0].1.children.len(), 1);
|
|
assert_eq!(result[1].0, "l2");
|
|
assert_eq!(result[1].1.children.len(), 0);
|
|
}
|
|
|
|
#[test]
|
|
fn node_hierarchy_hierarchy() {
|
|
let result = resolve_node_hierarchy(vec![
|
|
("l1".to_string(), GltfNode::empty(), vec![1]),
|
|
("l2".to_string(), GltfNode::empty(), vec![2]),
|
|
("l3".to_string(), GltfNode::empty(), vec![3, 4, 5]),
|
|
("l4".to_string(), GltfNode::empty(), vec![6]),
|
|
("l5".to_string(), GltfNode::empty(), vec![]),
|
|
("l6".to_string(), GltfNode::empty(), vec![]),
|
|
("l7".to_string(), GltfNode::empty(), vec![]),
|
|
]);
|
|
|
|
assert_eq!(result.len(), 7);
|
|
assert_eq!(result[0].0, "l1");
|
|
assert_eq!(result[0].1.children.len(), 1);
|
|
assert_eq!(result[1].0, "l2");
|
|
assert_eq!(result[1].1.children.len(), 1);
|
|
assert_eq!(result[2].0, "l3");
|
|
assert_eq!(result[2].1.children.len(), 3);
|
|
assert_eq!(result[3].0, "l4");
|
|
assert_eq!(result[3].1.children.len(), 1);
|
|
assert_eq!(result[4].0, "l5");
|
|
assert_eq!(result[4].1.children.len(), 0);
|
|
assert_eq!(result[5].0, "l6");
|
|
assert_eq!(result[5].1.children.len(), 0);
|
|
assert_eq!(result[6].0, "l7");
|
|
assert_eq!(result[6].1.children.len(), 0);
|
|
}
|
|
|
|
#[test]
|
|
fn node_hierarchy_cyclic() {
|
|
let result = resolve_node_hierarchy(vec![
|
|
("l1".to_string(), GltfNode::empty(), vec![1]),
|
|
("l2".to_string(), GltfNode::empty(), vec![0]),
|
|
]);
|
|
|
|
assert_eq!(result.len(), 0);
|
|
}
|
|
|
|
#[test]
|
|
fn node_hierarchy_missing_node() {
|
|
let result = resolve_node_hierarchy(vec![
|
|
("l1".to_string(), GltfNode::empty(), vec![2]),
|
|
("l2".to_string(), GltfNode::empty(), vec![]),
|
|
]);
|
|
|
|
assert_eq!(result.len(), 1);
|
|
assert_eq!(result[0].0, "l2");
|
|
assert_eq!(result[0].1.children.len(), 0);
|
|
}
|
|
}
|