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# Objective Remove a method with an unfortunate name and questionable usefulness. Added in #4708 It doesn't make sense to me for us to provide a method to work around a limitation of closures when we can simply, *not* use a closure. The limitation in this case is not being able to initialize a variable from inside a closure: ```rust let child_id; commands.spawn_empty().with_children(|parent| { // Error: passing uninitalized variable to a closure. child_id = parent.spawn_empty().id(); }); // Do something with child_id ``` The docs for `add_children` suggest the following: ```rust let child_id = commands .spawn_empty() .add_children(|parent| parent.spawn_empty().id()); ``` I would instead suggest using the following snippet. ```rust let parent_id = commands.spawn_empty().id(); let child_id = commands.spawn_empty().set_parent(parent_id).id(); // To be fair, at the time of #4708 this would have been a bit more cumbersome since `set_parent` did not exist. ``` Using `add_children` gets more unwieldy when you also want the `parent_id`. ```rust let parent_commands = commands.spawn_empty(); let parent_id = parent_commands.id(); let child_id = parent_commands.add_children(|parent| parent.spawn_empty().id()); ``` ### The name I see why `add_children` is named that way, it's the non-builder variant of `with_children` so it kinda makes sense, but now the method name situation for `add_child`, `add_children` and `push_children` is *rather* unfortunate. Removing `add_children` and renaming `push_children` to `add_children` in one go is kinda bleh, but that way we end up with the matching methods `add_child` and `add_children`. Another reason to rename `push_children` is that it's trying to mimick the `Vec` api naming but fails because `push` is for single elements. I guess it should have been `extend_children_from_slice`, but lets not name it that :) ### Questions ~~Should `push_children` be renamed in this PR? This would make the migration guide easier to deal with.~~ Let's do that later. Does anyone know of a way to do a simple text/regex search through all the github repos for usage of `add_children`? That way we can have a better idea of how this will affect users. My guess is that usage of `add_children` is quite rare. ## Migration Guide The method `add_children` on `EntityCommands` was removed. If you were using `add_children` over `with_children` to return data out of the closure you can use `set_parent` or `add_child` to avoid the closure instead. Co-authored-by: devil-ira <justthecooldude@gmail.com> |
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bevy_animation | ||
bevy_app | ||
bevy_asset | ||
bevy_audio | ||
bevy_core | ||
bevy_core_pipeline | ||
bevy_derive | ||
bevy_diagnostic | ||
bevy_dylib | ||
bevy_dynamic_plugin | ||
bevy_ecs | ||
bevy_ecs_compile_fail_tests | ||
bevy_encase_derive | ||
bevy_gilrs | ||
bevy_gltf | ||
bevy_hierarchy | ||
bevy_input | ||
bevy_internal | ||
bevy_log | ||
bevy_macro_utils | ||
bevy_math | ||
bevy_mikktspace | ||
bevy_pbr | ||
bevy_ptr | ||
bevy_reflect | ||
bevy_render | ||
bevy_scene | ||
bevy_sprite | ||
bevy_tasks | ||
bevy_text | ||
bevy_time | ||
bevy_transform | ||
bevy_ui | ||
bevy_utils | ||
bevy_window | ||
bevy_winit |