bevy/crates/bevy_pbr/src/entity.rs
Jonas Matser 5c4f3554f9 Rename Light => PointLight and remove unused properties (#1778)
After an inquiry on Reddit about support for Directional Lights and the unused properties on Light, I wanted to clean it up, to hopefully make it ever so slightly more clear for anyone wanting to add additional light types.

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2021-04-13 02:21:24 +00:00

49 lines
1.4 KiB
Rust

use crate::{light::PointLight, material::StandardMaterial, render_graph::PBR_PIPELINE_HANDLE};
use bevy_asset::Handle;
use bevy_ecs::bundle::Bundle;
use bevy_render::{
draw::Draw,
mesh::Mesh,
pipeline::{RenderPipeline, RenderPipelines},
prelude::Visible,
render_graph::base::MainPass,
};
use bevy_transform::prelude::{GlobalTransform, Transform};
/// A component bundle for "pbr mesh" entities
#[derive(Bundle)]
pub struct PbrBundle {
pub mesh: Handle<Mesh>,
pub material: Handle<StandardMaterial>,
pub main_pass: MainPass,
pub draw: Draw,
pub visible: Visible,
pub render_pipelines: RenderPipelines,
pub transform: Transform,
pub global_transform: GlobalTransform,
}
impl Default for PbrBundle {
fn default() -> Self {
Self {
render_pipelines: RenderPipelines::from_pipelines(vec![RenderPipeline::new(
PBR_PIPELINE_HANDLE.typed(),
)]),
mesh: Default::default(),
visible: Default::default(),
material: Default::default(),
main_pass: Default::default(),
draw: Default::default(),
transform: Default::default(),
global_transform: Default::default(),
}
}
}
/// A component bundle for "light" entities
#[derive(Debug, Bundle, Default)]
pub struct PointLightBundle {
pub point_light: PointLight,
pub transform: Transform,
pub global_transform: GlobalTransform,
}