mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 20:53:53 +00:00
5c4f3554f9
After an inquiry on Reddit about support for Directional Lights and the unused properties on Light, I wanted to clean it up, to hopefully make it ever so slightly more clear for anyone wanting to add additional light types. Co-authored-by: Carter Anderson <mcanders1@gmail.com>
61 lines
2 KiB
Rust
61 lines
2 KiB
Rust
use bevy::prelude::*;
|
|
|
|
fn main() {
|
|
App::build()
|
|
.insert_resource(Msaa { samples: 4 })
|
|
.add_plugins(DefaultPlugins)
|
|
.add_startup_system(setup.system())
|
|
.run();
|
|
}
|
|
|
|
/// set up a simple 3D scene
|
|
fn setup(
|
|
mut commands: Commands,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
) {
|
|
// set up the camera
|
|
let mut camera = OrthographicCameraBundle::new_3d();
|
|
camera.orthographic_projection.scale = 3.0;
|
|
camera.transform = Transform::from_xyz(5.0, 5.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y);
|
|
|
|
// camera
|
|
commands.spawn_bundle(camera);
|
|
|
|
// plane
|
|
commands.spawn_bundle(PbrBundle {
|
|
mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
|
|
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
|
|
..Default::default()
|
|
});
|
|
// cubes
|
|
commands.spawn_bundle(PbrBundle {
|
|
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
|
|
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
|
|
transform: Transform::from_xyz(1.5, 0.5, 1.5),
|
|
..Default::default()
|
|
});
|
|
commands.spawn_bundle(PbrBundle {
|
|
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
|
|
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
|
|
transform: Transform::from_xyz(1.5, 0.5, -1.5),
|
|
..Default::default()
|
|
});
|
|
commands.spawn_bundle(PbrBundle {
|
|
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
|
|
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
|
|
transform: Transform::from_xyz(-1.5, 0.5, 1.5),
|
|
..Default::default()
|
|
});
|
|
commands.spawn_bundle(PbrBundle {
|
|
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
|
|
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
|
|
transform: Transform::from_xyz(-1.5, 0.5, -1.5),
|
|
..Default::default()
|
|
});
|
|
// light
|
|
commands.spawn_bundle(PointLightBundle {
|
|
transform: Transform::from_xyz(3.0, 8.0, 5.0),
|
|
..Default::default()
|
|
});
|
|
}
|