mirror of
https://github.com/bevyengine/bevy
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25bfa80e60
# Objective Yet another PR for migrating stuff to required components. This time, cameras! ## Solution As per the [selected proposal](https://hackmd.io/tsYID4CGRiWxzsgawzxG_g#Combined-Proposal-1-Selected), deprecate `Camera2dBundle` and `Camera3dBundle` in favor of `Camera2d` and `Camera3d`. Adding a `Camera` without `Camera2d` or `Camera3d` now logs a warning, as suggested by Cart [on Discord](https://discord.com/channels/691052431525675048/1264881140007702558/1291506402832945273). I would personally like cameras to work a bit differently and be split into a few more components, to avoid some footguns and confusing semantics, but that is more controversial, and shouldn't block this core migration. ## Testing I ran a few 2D and 3D examples, and tried cameras with and without render graphs. --- ## Migration Guide `Camera2dBundle` and `Camera3dBundle` have been deprecated in favor of `Camera2d` and `Camera3d`. Inserting them will now also insert the other components required by them automatically.
119 lines
4.9 KiB
Rust
119 lines
4.9 KiB
Rust
//! Simple example demonstrating overflow behavior.
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use bevy::{color::palettes::css::*, prelude::*, winit::WinitSettings};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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// Only run the app when there is user input. This will significantly reduce CPU/GPU use.
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.insert_resource(WinitSettings::desktop_app())
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.add_systems(Startup, setup)
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.add_systems(Update, update_outlines)
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.run();
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn(Camera2d);
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let text_style = TextStyle::default();
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let image = asset_server.load("branding/icon.png");
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commands
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.spawn(NodeBundle {
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style: Style {
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width: Val::Percent(100.),
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height: Val::Percent(100.),
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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..Default::default()
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},
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background_color: ANTIQUE_WHITE.into(),
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..Default::default()
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})
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.with_children(|parent| {
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for overflow in [
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Overflow::visible(),
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Overflow::clip_x(),
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Overflow::clip_y(),
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Overflow::clip(),
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] {
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parent
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.spawn(NodeBundle {
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style: Style {
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flex_direction: FlexDirection::Column,
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align_items: AlignItems::Center,
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margin: UiRect::horizontal(Val::Px(25.)),
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..Default::default()
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},
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..Default::default()
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})
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.with_children(|parent| {
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let label = format!("{overflow:#?}");
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parent
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.spawn(NodeBundle {
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style: Style {
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padding: UiRect::all(Val::Px(10.)),
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margin: UiRect::bottom(Val::Px(25.)),
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..Default::default()
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},
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background_color: Color::srgb(0.25, 0.25, 0.25).into(),
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..Default::default()
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})
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.with_children(|parent| {
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parent.spawn(TextBundle {
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text: Text::from_section(label, text_style.clone()),
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..Default::default()
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});
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});
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parent
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.spawn(NodeBundle {
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style: Style {
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width: Val::Px(100.),
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height: Val::Px(100.),
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padding: UiRect {
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left: Val::Px(25.),
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top: Val::Px(25.),
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..Default::default()
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},
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overflow,
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..Default::default()
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},
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background_color: GRAY.into(),
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..Default::default()
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})
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.with_children(|parent| {
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parent.spawn((
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ImageBundle {
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image: UiImage::new(image.clone()),
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style: Style {
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min_width: Val::Px(100.),
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min_height: Val::Px(100.),
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..Default::default()
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},
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..Default::default()
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},
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Interaction::default(),
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Outline {
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width: Val::Px(2.),
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offset: Val::Px(2.),
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color: Color::NONE,
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},
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));
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});
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});
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}
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});
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}
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fn update_outlines(mut outlines_query: Query<(&mut Outline, Ref<Interaction>)>) {
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for (mut outline, interaction) in outlines_query.iter_mut() {
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if interaction.is_changed() {
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outline.color = match *interaction {
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Interaction::Pressed => RED.into(),
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Interaction::Hovered => WHITE.into(),
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Interaction::None => Color::NONE,
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};
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}
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}
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}
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