mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 20:53:53 +00:00
25bfa80e60
# Objective Yet another PR for migrating stuff to required components. This time, cameras! ## Solution As per the [selected proposal](https://hackmd.io/tsYID4CGRiWxzsgawzxG_g#Combined-Proposal-1-Selected), deprecate `Camera2dBundle` and `Camera3dBundle` in favor of `Camera2d` and `Camera3d`. Adding a `Camera` without `Camera2d` or `Camera3d` now logs a warning, as suggested by Cart [on Discord](https://discord.com/channels/691052431525675048/1264881140007702558/1291506402832945273). I would personally like cameras to work a bit differently and be split into a few more components, to avoid some footguns and confusing semantics, but that is more controversial, and shouldn't block this core migration. ## Testing I ran a few 2D and 3D examples, and tried cameras with and without render graphs. --- ## Migration Guide `Camera2dBundle` and `Camera3dBundle` have been deprecated in favor of `Camera2d` and `Camera3d`. Inserting them will now also insert the other components required by them automatically.
81 lines
2.6 KiB
Rust
81 lines
2.6 KiB
Rust
//! Text pipeline benchmark.
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//!
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//! Continuously recomputes a large `Text` component with 100 sections.
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use bevy::{
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color::palettes::basic::{BLUE, YELLOW},
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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prelude::*,
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text::{LineBreak, TextBounds},
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window::{PresentMode, WindowResolution},
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winit::{UpdateMode, WinitSettings},
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};
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fn main() {
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App::new()
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.add_plugins((
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DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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present_mode: PresentMode::AutoNoVsync,
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resolution: WindowResolution::new(1920.0, 1080.0)
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.with_scale_factor_override(1.0),
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..default()
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}),
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..default()
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}),
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FrameTimeDiagnosticsPlugin,
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LogDiagnosticsPlugin::default(),
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))
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.insert_resource(WinitSettings {
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focused_mode: UpdateMode::Continuous,
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unfocused_mode: UpdateMode::Continuous,
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})
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.add_systems(Startup, spawn)
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.add_systems(Update, update_text_bounds)
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.run();
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}
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fn spawn(mut commands: Commands, asset_server: Res<AssetServer>) {
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warn!(include_str!("warning_string.txt"));
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commands.spawn(Camera2d);
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let sections = (1..=50)
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.flat_map(|i| {
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[
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TextSection {
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value: "text".repeat(i),
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style: TextStyle {
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font: asset_server.load("fonts/FiraMono-Medium.ttf"),
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font_size: (4 + i % 10) as f32,
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color: BLUE.into(),
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},
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},
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TextSection {
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value: "pipeline".repeat(i),
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style: TextStyle {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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font_size: (4 + i % 11) as f32,
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color: YELLOW.into(),
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},
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},
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]
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})
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.collect::<Vec<_>>();
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commands.spawn(Text2dBundle {
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text: Text {
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sections,
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justify: JustifyText::Center,
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linebreak: LineBreak::AnyCharacter,
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..default()
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},
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..Default::default()
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});
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}
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// changing the bounds of the text will cause a recomputation
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fn update_text_bounds(time: Res<Time>, mut text_bounds_query: Query<&mut TextBounds>) {
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let width = (1. + ops::sin(time.elapsed_seconds())) * 600.0;
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for mut text_bounds in text_bounds_query.iter_mut() {
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text_bounds.width = Some(width);
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}
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}
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