.. |
clustered_forward.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
fog.rs
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Fix fog color being inaccurate (#10226)
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2023-10-23 12:45:18 +00:00 |
fog.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
forward_io.wgsl
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pbr shader cleanup (#10105)
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2023-10-13 19:12:40 +00:00 |
light.rs
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Use wildcard imports in bevy_pbr (#9847)
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2023-10-25 08:40:55 +00:00 |
mesh.rs
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StandardMaterial Light Transmission (#8015)
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2023-10-31 20:59:02 +00:00 |
mesh.wgsl
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View Transformations (#9726)
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2023-10-24 21:26:19 +00:00 |
mesh_bindings.rs
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Use wildcard imports in bevy_pbr (#9847)
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2023-10-25 08:40:55 +00:00 |
mesh_bindings.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
mesh_functions.wgsl
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View Transformations (#9726)
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2023-10-24 21:26:19 +00:00 |
mesh_types.wgsl
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StandardMaterial Light Transmission (#8015)
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2023-10-31 20:59:02 +00:00 |
mesh_view_bindings.rs
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StandardMaterial Light Transmission (#8015)
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2023-10-31 20:59:02 +00:00 |
mesh_view_bindings.wgsl
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StandardMaterial Light Transmission (#8015)
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2023-10-31 20:59:02 +00:00 |
mesh_view_types.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
mod.rs
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Variable MeshPipeline View Bind Group Layout (#10156)
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2023-10-21 11:19:44 +00:00 |
morph.rs
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Use EntityHashMap<Entity, T> for render world entity storage for better performance (#9903)
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2023-09-27 08:28:28 +00:00 |
morph.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
parallax_mapping.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
pbr.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
pbr_ambient.wgsl
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Use “specular occlusion” term to consistently extinguish fresnel on Ambient and Environment Map lights (#10182)
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2023-10-23 03:26:20 +00:00 |
pbr_bindings.wgsl
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StandardMaterial Light Transmission (#8015)
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2023-10-31 20:59:02 +00:00 |
pbr_fragment.wgsl
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StandardMaterial Light Transmission (#8015)
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2023-10-31 20:59:02 +00:00 |
pbr_functions.wgsl
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StandardMaterial Light Transmission (#8015)
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2023-10-31 20:59:02 +00:00 |
pbr_lighting.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
pbr_prepass.wgsl
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double sided normals: fix apply_normal_mapping calls (#10330)
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2023-11-01 16:40:25 +00:00 |
pbr_prepass_functions.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
pbr_transmission.wgsl
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gate depth reads on !WEBGL2 (#10365)
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2023-11-04 02:02:49 +00:00 |
pbr_types.wgsl
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StandardMaterial Light Transmission (#8015)
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2023-10-31 20:59:02 +00:00 |
rgb9e5.wgsl
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Deferred Renderer (#9258)
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2023-10-12 22:10:38 +00:00 |
shadow_sampling.wgsl
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StandardMaterial Light Transmission (#8015)
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2023-10-31 20:59:02 +00:00 |
shadows.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
skin.rs
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Use EntityHashMap<Entity, T> for render world entity storage for better performance (#9903)
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2023-09-27 08:28:28 +00:00 |
skinning.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |
utils.wgsl
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StandardMaterial Light Transmission (#8015)
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2023-10-31 20:59:02 +00:00 |
view_transformations.wgsl
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View Transformations (#9726)
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2023-10-24 21:26:19 +00:00 |
wireframe.wgsl
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update shader imports (#10180)
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2023-10-21 11:51:58 +00:00 |