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https://github.com/bevyengine/bevy
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# Objective Split the UI overflow enum so that overflow can be set for each axis separately. ## Solution Change `Overflow` from an enum to a struct with `x` and `y` `OverflowAxis` fields, where `OverflowAxis` is an enum with `Clip` and `Visible` variants. Modify `update_clipping` to calculate clipping for each axis separately. If only one axis is clipped, the other axis is given infinite bounds. <img width="642" alt="overflow" src="https://user-images.githubusercontent.com/27962798/227592983-568cf76f-7e40-48c4-a511-43c886f5e431.PNG"> --- ## Changelog * Split the UI overflow implementation so overflow can be set for each axis separately. * Added the enum `OverflowAxis` with `Clip` and `Visible` variants. * Changed `Overflow` to a struct with `x` and `y` fields of type `OverflowAxis`. * `Overflow` has new methods `visible()` and `hidden()` that replace its previous `Clip` and `Visible` variants. * Added `Overflow` helper methods `clip_x()` and `clip_y()` that return a new `Overflow` value with the given axis clipped. * Modified `update_clipping` so it calculates clipping for each axis separately. If a node is only clipped on a single axis, the other axis is given `-f32::INFINITY` to `f32::INFINITY` clipping bounds. ## Migration Guide The `Style` property `Overflow` is now a struct with `x` and `y` fields, that allow for per-axis overflow control. Use these helper functions to replace the variants of `Overflow`: * Replace `Overflow::Visible` with `Overflow::visible()` * Replace `Overflow::Hidden` with `Overflow::clip()`
100 lines
4 KiB
Rust
100 lines
4 KiB
Rust
//! Simple example demonstrating overflow behavior.
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use bevy::{prelude::*, winit::WinitSettings};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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// Only run the app when there is user input. This will significantly reduce CPU/GPU use.
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.insert_resource(WinitSettings::desktop_app())
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.add_systems(Startup, setup)
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.run();
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn(Camera2dBundle::default());
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let text_style = TextStyle {
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font: asset_server.load("fonts/FiraMono-Medium.ttf"),
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font_size: 20.0,
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color: Color::WHITE,
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};
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let image = asset_server.load("branding/icon.png");
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commands
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.spawn(NodeBundle {
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style: Style {
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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size: Size::width(Val::Percent(100.)),
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..Default::default()
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},
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background_color: Color::ANTIQUE_WHITE.into(),
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..Default::default()
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})
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.with_children(|parent| {
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for overflow in [
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Overflow::visible(),
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Overflow::clip_x(),
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Overflow::clip_y(),
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Overflow::clip(),
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] {
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parent
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.spawn(NodeBundle {
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style: Style {
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flex_direction: FlexDirection::Column,
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align_items: AlignItems::Center,
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margin: UiRect::horizontal(Val::Px(25.)),
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..Default::default()
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},
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..Default::default()
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})
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.with_children(|parent| {
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let label = format!("{overflow:#?}");
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parent
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.spawn(NodeBundle {
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style: Style {
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padding: UiRect::all(Val::Px(10.)),
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margin: UiRect::bottom(Val::Px(25.)),
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..Default::default()
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},
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background_color: Color::DARK_GRAY.into(),
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..Default::default()
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})
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.with_children(|parent| {
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parent.spawn(TextBundle {
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text: Text::from_section(label, text_style.clone()),
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..Default::default()
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});
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});
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parent
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.spawn(NodeBundle {
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style: Style {
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size: Size::all(Val::Px(100.)),
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padding: UiRect {
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left: Val::Px(25.),
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top: Val::Px(25.),
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..Default::default()
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},
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overflow,
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..Default::default()
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},
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background_color: Color::GRAY.into(),
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..Default::default()
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})
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.with_children(|parent| {
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parent.spawn(ImageBundle {
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image: UiImage::new(image.clone()),
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style: Style {
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min_size: Size::all(Val::Px(100.)),
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..Default::default()
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},
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background_color: Color::WHITE.into(),
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..Default::default()
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});
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});
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});
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}
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});
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}
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