mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
5b29402cc8
# Objective This idea came up in the context of a hypothetical "text sections as entities" where text sections are children of a text bundle. ```rust commands .spawn(TextBundle::default()) .with_children(|parent} { parent.spawn(TextSection::from("Hello")); }); ``` This is a bit cumbersome (but powerful and probably the way things are headed). [`bsn!`](https://github.com/bevyengine/bevy/discussions/14437) will eventually make this nicer, but in the mean time, this might improve ergonomics for the common case where there is only one `TextSection`. ## Solution Add a `with_child` method to the `BuildChildren` trait that spawns a single bundle and adds it as a child to the entity. ```rust commands .spawn(TextBundle::default()) .with_child(TextSection::from("Hello")); ``` ## Testing I added some tests, and modified the `button` example to use the new method. If any potential co-authors want to improve the tests, that would be great. ## Alternatives - Some sort of macro. See https://github.com/tigregalis/bevy_spans_ent/blob/main/examples/macro.rs#L20. I don't love this, personally, and it would probably be obsoleted by `bsn!`. - Wait for `bsn!` - Add `with_children_batch` that takes an `Into<Iterator>` of bundles. ```rust with_children_batch(vec![TextSection::from("Hello")]) ``` This is maybe not as useful as it sounds -- it only works with homogeneous bundles, so no marker components or styles. - If this doesn't seem valuable, doing nothing is cool with me.
95 lines
3.3 KiB
Rust
95 lines
3.3 KiB
Rust
//! This example illustrates how to create a button that changes color and text based on its
|
|
//! interaction state.
|
|
|
|
use bevy::{color::palettes::basic::*, prelude::*, winit::WinitSettings};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
// Only run the app when there is user input. This will significantly reduce CPU/GPU use.
|
|
.insert_resource(WinitSettings::desktop_app())
|
|
.add_systems(Startup, setup)
|
|
.add_systems(Update, button_system)
|
|
.run();
|
|
}
|
|
|
|
const NORMAL_BUTTON: Color = Color::srgb(0.15, 0.15, 0.15);
|
|
const HOVERED_BUTTON: Color = Color::srgb(0.25, 0.25, 0.25);
|
|
const PRESSED_BUTTON: Color = Color::srgb(0.35, 0.75, 0.35);
|
|
|
|
fn button_system(
|
|
mut interaction_query: Query<
|
|
(
|
|
&Interaction,
|
|
&mut BackgroundColor,
|
|
&mut BorderColor,
|
|
&Children,
|
|
),
|
|
(Changed<Interaction>, With<Button>),
|
|
>,
|
|
mut text_query: Query<&mut Text>,
|
|
) {
|
|
for (interaction, mut color, mut border_color, children) in &mut interaction_query {
|
|
let mut text = text_query.get_mut(children[0]).unwrap();
|
|
match *interaction {
|
|
Interaction::Pressed => {
|
|
text.sections[0].value = "Press".to_string();
|
|
*color = PRESSED_BUTTON.into();
|
|
border_color.0 = RED.into();
|
|
}
|
|
Interaction::Hovered => {
|
|
text.sections[0].value = "Hover".to_string();
|
|
*color = HOVERED_BUTTON.into();
|
|
border_color.0 = Color::WHITE;
|
|
}
|
|
Interaction::None => {
|
|
text.sections[0].value = "Button".to_string();
|
|
*color = NORMAL_BUTTON.into();
|
|
border_color.0 = Color::BLACK;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|
// ui camera
|
|
commands.spawn(Camera2dBundle::default());
|
|
commands
|
|
.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Percent(100.0),
|
|
height: Val::Percent(100.0),
|
|
align_items: AlignItems::Center,
|
|
justify_content: JustifyContent::Center,
|
|
..default()
|
|
},
|
|
..default()
|
|
})
|
|
.with_children(|parent| {
|
|
parent
|
|
.spawn(ButtonBundle {
|
|
style: Style {
|
|
width: Val::Px(150.0),
|
|
height: Val::Px(65.0),
|
|
border: UiRect::all(Val::Px(5.0)),
|
|
// horizontally center child text
|
|
justify_content: JustifyContent::Center,
|
|
// vertically center child text
|
|
align_items: AlignItems::Center,
|
|
..default()
|
|
},
|
|
border_color: BorderColor(Color::BLACK),
|
|
border_radius: BorderRadius::MAX,
|
|
background_color: NORMAL_BUTTON.into(),
|
|
..default()
|
|
})
|
|
.with_child(TextBundle::from_section(
|
|
"Button",
|
|
TextStyle {
|
|
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
|
|
font_size: 40.0,
|
|
color: Color::srgb(0.9, 0.9, 0.9),
|
|
},
|
|
));
|
|
});
|
|
}
|