bevy/examples/2d
Michel van der Hulst 0981789ec7 Fixes incorrect glyph positioning for text2d (#6273)
# Objective
Fixes #6272

## Solution
Revert to old way of positioning text for Text2D rendered text.


Co-authored-by: Michel van der Hulst <hulstmichel@gmail.com>
2022-10-18 13:28:34 +00:00
..
2d_shapes.rs Rename shapes examples for consistency (#6082) 2022-09-25 00:57:07 +00:00
mesh2d.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
mesh2d_manual.rs Use SpatialBundle/TransformBundle in examples (#6002) 2022-10-13 12:53:18 +00:00
mesh2d_vertex_color_texture.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
move_sprite.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
rotation.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
sprite.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
sprite_flipping.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
sprite_sheet.rs Replace the bool argument of Timer with TimerMode (#6247) 2022-10-17 13:47:01 +00:00
text2d.rs Fixes incorrect glyph positioning for text2d (#6273) 2022-10-18 13:28:34 +00:00
texture_atlas.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
transparency_2d.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00