bevy/crates
Alex Saveau 1648c89b64 Fix frame count being a float (#4493)
Original reasoning: https://github.com/bevyengine/bevy/pull/678#issuecomment-930602773

That reasoning doesn't seem valid IMO since eventually +1 will do nothing. Using an integer is more intuitive and will wrap around which is probably better than getting stuck.
2022-05-17 04:01:54 +00:00
..
bevy_animation Make AnimationClip::duration return value instead of reference (#4617) 2022-04-27 23:44:06 +00:00
bevy_app exact sized event iterators (#3863) 2022-05-09 13:19:32 +00:00
bevy_asset Update ndk-glue requirement from 0.5 to 0.6 (#3624) 2022-05-16 18:32:26 +00:00
bevy_audio Add missing audio/ogg file extensions: .oga, .spx (#4703) 2022-05-09 13:37:40 +00:00
bevy_core add #[reflect(Default)] to create default value for reflected types (#3733) 2022-05-03 19:20:13 +00:00
bevy_core_pipeline Do not create nor execute render passes which have no phase items to draw (#4643) 2022-05-02 20:22:30 +00:00
bevy_crevice Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_derive Decouple some dependencies (#3886) 2022-04-27 19:08:11 +00:00
bevy_diagnostic Fix frame count being a float (#4493) 2022-05-17 04:01:54 +00:00
bevy_dylib Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_dynamic_plugin Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_ecs Add Commands::new_from_entities (#4423) 2022-05-14 14:40:09 +00:00
bevy_ecs_compile_fail_tests Make derived SystemParam readonly if possible (#4650) 2022-05-09 16:09:33 +00:00
bevy_gilrs Change gamepad.rs tuples to normal structs (#4519) 2022-05-02 13:20:55 +00:00
bevy_gltf Fixing confusing near and far fields in Camera (#4457) 2022-05-16 16:37:33 +00:00
bevy_hierarchy Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_input Allow closing windows at runtime (#3575) 2022-05-05 13:35:43 +00:00
bevy_internal Update ndk-glue requirement from 0.5 to 0.6 (#3624) 2022-05-16 18:32:26 +00:00
bevy_log can specify chrome tracing file (#4618) 2022-05-03 15:35:04 +00:00
bevy_macro_utils bevy_reflect_derive: Tidying up the code (#4712) 2022-05-12 19:43:23 +00:00
bevy_math Document bevy_math (#4591) 2022-04-26 18:23:29 +00:00
bevy_pbr Fixing confusing near and far fields in Camera (#4457) 2022-05-16 16:37:33 +00:00
bevy_ptr bevy_ptr works in no_std environments (#4760) 2022-05-16 17:45:10 +00:00
bevy_reflect bevy_reflect: Reflect arrays (#4701) 2022-05-13 01:13:30 +00:00
bevy_render Fixing confusing near and far fields in Camera (#4457) 2022-05-16 16:37:33 +00:00
bevy_scene Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_sprite Fixing confusing near and far fields in Camera (#4457) 2022-05-16 16:37:33 +00:00
bevy_tasks Remove unused CountdownEvent (#4290) 2022-04-26 21:20:12 +00:00
bevy_text Update layout/style when scale factor changes too (#4689) 2022-05-09 14:18:02 +00:00
bevy_transform Ensure that the parent is always the expected entity (#4717) 2022-05-16 21:25:34 +00:00
bevy_ui Fix mouse_clicked check for touches. (#2029) 2022-05-16 18:00:08 +00:00
bevy_utils Make public macros more robust with $crate (#4655) 2022-05-06 19:29:45 +00:00
bevy_window Allow closing windows at runtime (#3575) 2022-05-05 13:35:43 +00:00
bevy_winit Allow closing windows at runtime (#3575) 2022-05-05 13:35:43 +00:00